Peach's Castle: Difference between revisions
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'''''Peach's Castle''''' is a Tech Demo for the [[Nintendo GameCube]]. Included as part of the Nintendo GameCube Software Development Kit, the demo was used to show developers various features of the console presented in a game. In the demo, the player controls a red arrow that can go through various rooms in a rebuilt version of Princess Peach's Castle from [[Super Mario 64]], with some limited interactivity and the ability to adjust the camera. Each room shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons. | '''''Peach's Castle''''' is a Tech Demo for the [[Nintendo GameCube]]. Included as part of the Nintendo GameCube Software Development Kit, the demo was used to show developers various features of the console presented in a game. In the demo, the player controls a red arrow that can go through various rooms in a rebuilt version of Princess Peach's Castle from [[Super Mario 64]], with some limited interactivity and the ability to adjust the camera. Each room shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons. | ||
== | == Emulation Information == | ||
=== Unrecognized Disc === | === Unrecognized Disc === | ||
Peach's Castle will not load with GameCube BIOS emulation enabled, instead displaying an unrecognized disc message. Ensure "Skip BIOS" is enabled to load the demo. | Peach's Castle will not load with GameCube BIOS emulation enabled, instead displaying an unrecognized disc message. Ensure "Skip BIOS" is enabled to load the demo. | ||
{{image|Peach's Castle-Broken w GC Bios.jpg|Unrecognized disc error|br}} | {{image|Peach's Castle-Broken w GC Bios.jpg|Unrecognized disc error|br}} | ||
== Problems == | |||
=== Welcome to GameCube World Sign === | === Welcome to GameCube World Sign === | ||
A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. This appears to be the top 2px of the sign image misplaced. Refer {{issue|8340}}. This can be resolved by using the Software Renderer, but things will be really slow. | A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. This appears to be the top 2px of the sign image misplaced. Refer {{issue|8340}}. This can be resolved by using the Software Renderer, but things will be really slow. |
Revision as of 18:46, 7 December 2015
Peach's Castle | |
---|---|
Developer(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | May 22, 2001 |
Genre(s) | Demo |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
See also... |
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Peach's Castle is a Tech Demo for the Nintendo GameCube. Included as part of the Nintendo GameCube Software Development Kit, the demo was used to show developers various features of the console presented in a game. In the demo, the player controls a red arrow that can go through various rooms in a rebuilt version of Princess Peach's Castle from Super Mario 64, with some limited interactivity and the ability to adjust the camera. Each room shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons.
Emulation Information
Unrecognized Disc
Peach's Castle will not load with GameCube BIOS emulation enabled, instead displaying an unrecognized disc message. Ensure "Skip BIOS" is enabled to load the demo.
Problems
Welcome to GameCube World Sign
A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. This appears to be the top 2px of the sign image misplaced. Refer issue 8340. This can be resolved by using the Software Renderer, but things will be really slow.
Coin Demo Room
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer issue 8341. This can be resolved by disabling Dual Core mode.
Video Mode Bugs
The pause menu allows for various video modes to be selected, some result in problems for Dolphin:
- 480ProgAa (i.e. 480p Progressive Anti-aliased): Results in the bottom half the image to flash between black and the expected image.
- 240Int (i.e. 240p Interlaced): Results in the image rendering squished in the top half the frame, and slid to the left.
- 240IntAa (i.e. 240p Interlaced Anti-aliased): Results in the image rendering squished in the top half the frame, and slid to the left.
Refer issue 8359 for further details.
DirectX XFB Real Problem
Though Peach's Castle does not seem to require XFB, enabling XFB Real /w the DirectX backend causes everything to be rendered much darker than it should be.
Cave Lights
The Cave portion of the demo is much darker than on GameCube, it seems like there is no global illumination applied. Refer issue 8360.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Off | Prevent FIFO error/crash in coin demo |
Skip GC BIOS | On | Image will not load with BIOS enabled |
Version Compatibility
The graph below charts the compatibility with Peach's Castle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-692 | Windows 7 | Intel Core i5-2400 | NVIDIA GeForce 9800 GTX | Nearly perfect, missing gray background on meter, game runs 95 - 100% | sonicdude558 |
4.0-5295 | Windows 7 | Intel Core i7-960 | NVIDIA GeForce 580 | Runs great. Minor issue with "Welcome to GameCube World" in begining of demo, and "FIFO is Overflowed by GatherPipe!" error in the Coin Demo Room. | Kolano |
4.0-5752 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Perfect 60FPS, switching to wireframe view creates lag. Crashes when you hit the block in the coin demo room. | LotadTheGreat |
Gameplay Videos
- Nintendo (Developer)
- 2001 (Initial release year)
- Demo (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Skip GC BIOS (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- GameCube games