Super Monkey Ball: Difference between revisions

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{{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-5394|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Very playable with default settings. All major framerate drops have been fixed, most likely by {{revision|4.0-5124}}. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/entry|revision=4.0-8231|OS=Mac OS X 10.11.1|CPU=Intel Core i5-4260 @ 1.4GHz|GPU=Intel HD Graphics 5000|result=Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches.|tester=Starcubed}}
{{testing/entry|revision=4.0-9198|OS=Windows 10|CPU=i5 4670k @ 4.4 GHz|GPU=GTX 780|result=60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.|tester=premd0s}}
{{testing/entry|revision=4.0-9198|OS=Windows 10|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 780|result=60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me.|tester=premd0s}}
{{testing/end}}
{{testing/end}}