Super Paper Mario: Difference between revisions

→‎Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.
(→‎Glitched Transitions: The bug shown her isn't EFB Copies to Texture, it's bounding box again, which is already mentioned.)
(→‎Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.)
Line 16: Line 16:


== Problems ==
== Problems ==
=== Direct3D ===
Direct3D can sometimes cause this game to run slow and trigger panic handlers, leading to a crash. Use OpenGL to avoid this problem.


=== Bounding Box Issues ===
=== Bounding Box Issues ===
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