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Progress Continues
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(→Glitched Transitions: The bug shown her isn't EFB Copies to Texture, it's bounding box again, which is already mentioned.) |
(→Problems: Just as a note: D3D/OpenGL make no difference with the panic handlers. I've played through the whole game switching backends the whole time. The Bounding Box implementation is pretty much identical too.) |
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== Problems == | == Problems == | ||
=== Bounding Box Issues === | === Bounding Box Issues === |
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