Metal Gear Solid: The Twin Snakes: Difference between revisions

m (→‎NTSC: Actual Screehshot fix (hopefully) third time lucky?)
Line 19: Line 19:
=== 60Hz ===
=== 60Hz ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1907] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1907] ====
<pre>Enable 60Hz Mode [Ralf]
<pre>;Enable 60Hz Mode [Ralf]
BV4M-0070-2QY55
BV4M-0070-2QY55
PPPF-YKUA-27R9T
PPPF-YKUA-27R9T
Line 27: Line 27:
=== Widescreen ===
=== Widescreen ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1907] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1907] ====
<pre>16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
<pre>;16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
WWQV-KR4R-21DY1
WWQV-KR4R-21DY1
T63Z-N1G5-QFXXD
T63Z-N1G5-QFXXD
2K34-VEAK-6Y42Z
2K34-VEAK-6Y42Z
WN56-AVP6-GV36R
WN56-AVP6-GV36R</pre>
 
16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
3X9B-C20Z-YK9VQ
9UAQ-8YNR-AG857
C47H-HVMY-GMTX9
G37P-5CG1-ERDWA
M8M8-JVZP-KN7F8
T10V-HR3K-BDUZN
WP2H-U7P0-CJYET
</pre>
 
PTR - Pointer code type version <br>
ASM - Assembly instructions version (might be more compatible with Dolphin emulator, Nintendont etc.)
 


==== NTSC ====
==== NTSC ====
<pre>16:9 Aspect Ratio (Widescreen)
<pre>;16:9 Aspect Ratio (Widescreen)
04001FA4 48000014
04001FA4 48000014
04004420 7F46B048
04004420 7F46B048
44004420 3F400000
44004420 3F400000
</pre>
</pre>
<!--Adapted from PAL PTR version above from Ralf. -- DARKNITE323-->
'''NOTE:''' Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these AR codes.


Adapted from PAL PTR version above from Ralf. -- DARKNITE323 <br>
{{image|MGSTS_WSAR_NTSC_Comparison.png|Widescreen AR code effect|br}}
Tested and working on Dolphin 5.0 stable release.<br>
'''NOTE:''' Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these AR codes.<br>
{{image|MGSTS_WSAR_NTSC_Comparison.png|Comparison of Widescreen AR code effect|br}}


== Configuration ==
== Configuration ==