Mega Man X: Command Mission: Difference between revisions
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== Emulation Information == | == Emulation Information == | ||
=== Missing audio after GBA connected === | === Missing audio after GBA connected === | ||
GBA <-> GCN | When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly. This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin **does not** work for this. | ||
== Problems == | == Problems == |
Revision as of 05:59, 21 November 2016
Mega Man X: Command Mission | |
---|---|
Developer(s) | Capcom Production Studio 3 |
Publisher(s) | Capcom |
Series | Mega Man |
Platform(s) | GameCube |
Release date(s) | JP July 29, 2004 NA September 21, 2004 EU November 19, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション) takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
Emulation Information
Missing audio after GBA connected
When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly. This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin **does not** work for this.
Problems
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Audio /w GBA connected |
Version Compatibility
The graph below charts the compatibility with Mega Man X: Command Mission since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8586 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated. Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect. Also tested GBA connectivity, it works properly. LLE required for all sounds to play correctly. | JMC47 |
Gameplay Videos
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- Capcom Production Studio 3 (Developer)
- Capcom (Publisher)
- Mega Man (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2004 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- GameCube games