Progress Continues
We've already had 21648 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Pikmin (GC): Difference between revisions
Jump to navigation
Jump to search
m (added strategy category) |
No edit summary |
||
Line 7: | Line 7: | ||
|genre = Real-Time Stategy | |genre = Real-Time Stategy | ||
|platforms = [[Gamecube]] | |platforms = [[Gamecube]] | ||
|input = | |input = | ||
|compatibility = {{RatingsGamecube|name=Pikmin}} | |compatibility = {{RatingsGamecube|name=Pikmin}} |
Revision as of 13:10, 29 March 2011
Pikmin (ピクミン Pikumin?) is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.
Problems
Sound
Sound disappears in intro cut-scene and other places.