The Legend of Zelda: Twilight Princess (GC)/sandbox: Difference between revisions

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== Problems ==
== Problems ==
=== Graphical Glitches with IR>1===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report].
However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== Hyrule Field Slow Down ===
=== Hyrule Field Slow Down ===
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.
As the player progress through the game, Hyrule Field will become progressively slower. To fix it, enable the "Hyrule Field Speed Hack" in the ISO properties (right click the game in the game list > Properties > Patches tab > Hyrule Field Speed Hack). The NA and EU releases had the patch added to their GameINIs in {{revision|4.0-1767}}, then JP was added in {{revision|4.0-7318}}.
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== Enhancements ==
== Enhancements ==
=== Graphical Glitches with IR>1===
Odd black areas appear on the right side of the screen in-game on all backends. As of {{revision|4.0-1474}}, the core problem has been partially addressed, see {{issue|267}} and the [https://dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014/#40-1474-consider-shifted-pixel-centers-by-neobrain April Dolphin Progress Report].
However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted.
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}}
{{image|Sonic Heroes Many Shadows.png|Many Shadows (OpenGL only)}}
{{image|Sonic Heroes Black Areas Fixed.png|Proper Emulation|br}}
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.
The built-in Widescreen Hack causes clipping and reflection issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Green texts are modifiable aspect ratio value.
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}}}
|antialiasing              = None
|antialiasingnotes        = Avoid shadow corruption
|anisotropic              = 1x
|anisotropicnotes          = Avoid shadow corruption
|efbscaledcopy            = Off
|efbscaledcopynotes        = Allows 2.5x, 3x, 5x, and 7x Internal Resolutions to work without glitches
}}


== Version Compatibility ==
== Version Compatibility ==
6,576

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