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(Add 32:9 ultrawide code) |
(Undo revision 181114 by DM ME UR SATS (Although widescreen codes are an allowed code type per the wiki conventions, we currently accept only 4:3 => 16:9 or vice-versa)) |
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{{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles. | {{Problems/GC Widescreen 16-9}} When using the game's widescreen mode boulder shadows will render incorrectly. This is a game bug, and also occurs on consoles. | ||
{{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | {{image|F-ZeroGX-widescreen-boulder-shadow.jpg|Broken shadows|br}} | ||
=== Powersliding Glitch === | === Powersliding Glitch === |