The Last Story: Difference between revisions

no edit summary
No edit summary
Line 41: Line 41:


As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution.
As of {{revision|5.0-16786}}, you may use [[Graphics Mods]] to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution.
In addition or instead of, you may use the following code to cut the intensity of bloom by half:
<pre>
$Bloom radius & intensity reduced by half by sergx12
04C948C8 3F000000
</pre>
(Note: default value 3f800000(1.0))


=== HD Textures ===
=== HD Textures ===
Line 81: Line 89:
E0000000 80008000
E0000000 80008000
</pre>
</pre>
=== Simplified Shadows ===
There are times where the game will display blocky shadows.  This code removes them in favor of high quality shadows.
<pre>
$Disable simplified shadows by sergx12
04C94C70 00000000
</pre>
=== Color Correction ===
The game will do color correction with a post processing pass.  This code removes that.
<pre>
$Disable color grading by sergx12
04C94B84 00000000
</pre>
=== DOF ===
The game uses a strong depth of field when the camera gets close to an object.  This code reduces that effect:
<pre>
$DOF radius fix by sergx12
04C9495C 3EC00000
04C94960 3EC00000
04794DA0 3EC00000
04794DA4 3EC00000
</pre>
(Note: default value 3fc00000 (1.5))
=== God Rays ===
The game provides strong light shafts that are typically called "god rays".  In game, these are very intense, this code reduces that effect:
<pre>
$Godrays intensity reduced by half by sergx12
04880E2C 42FF0000
</pre>
(Note: default value 437f0000(255))


== Configuration ==
== Configuration ==