F-Zero GX: Difference between revisions

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=== <s>Missing Boulder Shadows</s> ===
=== <s>Missing Boulder Shadows</s> ===
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8 and newer. See {{issue|7183}}. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.
In Chapter 2 of F-Zero GX, the boulders that roll across the track can have no shadows in Direct3D. These shadows use a feature known as "LogicOps" which D3D11 on Windows 7 does not support. To see the shadows properly, use the OpenGL or Vulkan backend, or use revisions newer than {{revision|5.0-5404}} for Windows 8 and newer. See {{issue|7183}}. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
<!-- Shared problem with Star Fox Adventures. View other shared problems at [[Template talk:Problems]]. -->
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}}
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{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). In the demo video is initially loaded much. In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. After a few crashes of the Dolphin emulator works then most of the "Dual Core" option. Best emulation speed, the "external frame buffer" would be (REAL), but very unstable. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). In the demo video is initially loaded much. In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. After a few crashes of the Dolphin emulator works then most of the "Dual Core" option. Best emulation speed, the "external frame buffer" would be (REAL), but very unstable. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-697|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). Fixed a bug with the speed-problem-in vehicle selection. In the game, when the shadow vehicle will not be correctly displayed (Faulty shadow). And in the game during the procedure, the FPS quite sharply between 30FPS and 50FPS.(only in the dolphin-hashless version).|tester=Serverbot777}}
{{testing/entry|revision=3.0-697|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). Fixed a bug with the speed-problem-in vehicle selection. In the game, when the shadow vehicle will not be correctly displayed (Faulty shadow). And in the game during the procedure, the FPS quite sharply between 30FPS and 50FPS.(only in the dolphin-hashless version).|tester=Serverbot777}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. 33% speed decrease when all vehicles are on screen, or when large portions of the track are visible. Dolphin just can't crunch this many vertices, as determined by the same speeds being reached using the original EFB size. In all other circumstances, game runs at a full 60FPS. Dual core causes occasional soft locks, but locking threads to cores seems to dissuade this from happening as often. Dual core is required to reach 60FPS on this rig.|tester=CptnOblivious}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. 33% speed decrease when all vehicles are on screen, or when large portions of the track are visible. Dolphin just can't crunch this many vertices, as determined by the same speeds being reached using the original EFB size. In all other circumstances, game runs at a full 60FPS. Dual core causes occasional soft locks, but locking threads to cores seems to dissuade this from happening as often. Dual core is required to reach 60FPS on this rig.|tester=CptnOblivious}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. UPDATE: This revision sees an increase in speed between 6-10FPS under full loads in the same scenarios as the previous entry. Everything else remains unchanged.|tester=CptnOblivious}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8 GHz|GPU=NVIDIA GeForce 560 Ti|result=DirectX 9, dual core, locked threads to cores, 1080p. UPDATE: This revision sees an increase in speed between 6-10FPS under full loads in the same scenarios as the previous entry. Everything else remains unchanged.|tester=CptnOblivious}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX-4100 @ 3.6 GHz|GPU=AMD Radeon HD 6770|result=DirectX 11, everything at default except "Skip EFB Access from CPU". 4xAA, 16xAF, 720p+, 60Hz/FPS PAL. Usualy runs at 60FPS, with drops in intros and selection screen for drivers, even with 58FPS emulation of sound start to break with pauses. Playable with slowdowns on start of the race with lots of opponents.|tester=leipero}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX-4100 @ 3.6 GHz|GPU=AMD Radeon HD 6770|result=DirectX 11, everything at default except "Skip EFB Access from CPU". 4xAA, 16xAF, 720p+, 60Hz/FPS PAL. Usualy runs at 60FPS, with drops in intros and selection screen for drivers, even with 58FPS emulation of sound start to break with pauses. Playable with slowdowns on start of the race with lots of opponents.|tester=leipero}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Playable. Occasional slowdowns, usually when starting a race. Rare [[#Shadow Distortion|shadow distortion]].|tester=10n45}}