Mario Party 7: Difference between revisions

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→‎Testing: General maintenance with AutoWikiBrowser in Bot mode
(Rewrite of US Widescreen code)
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{{Infobox VG
{{Infobox VG
|image    = [[File:MarioParty7.png|300px]]
|developer = Hudson Soft
|developer = Hudson Soft
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|NA=November 7, 2005|JP=November 10, 2005|EU=February 10, 2006|AUS=June 8, 2006}}
|series    = Mario Party
|series = ''Mario Party''
|released = {{vgrelease|NA=November 7, 2005}}{{vgrelease|JP=November 10, 2005|EU=February 10, 2006|AUS=June 8, 2006}}
|genre = Party
|genre     = Party
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller, Microphone
|input     = GameCube Controller, GameCube Microphone
|image = [[File:MarioParty7.png|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-party-7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-7
}}
}}


'''''Mario Party 7''''' (マリオパーティ 7 Mario Pāti Sebun) is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).
'''''Mario Party 7''''' ('''''マリオパーティ 7''''' '''''Mario Pāti Sebun''''') is the seventh in a series of board game style video games for Nintendo platforms and is the fourth and final title in the ''Mario Party'' series for the [[Nintendo GameCube]]. It was released in North America on November 7, 2005, in Japan on November 10, 2005, in Europe on February 10, 2006, and in Australia on June 8, 2006. It features 88 new minigames, makes use of the microphone peripheral introduced with ''[[Mario Party 6]]'', and includes six entirely new worlds (one world being unlocked).


== Emulation Information ==
== Emulation Information ==
=== Microphone Configuration ===
=== Microphone Configuration ===
To enable Mic support go to Options -> Configure -> GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
To enable Mic support go to Options Configure GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
 
=== Network Mic ===
Dolphin is currently unable to support microphone input with networked play. This can be worked around by reconfiguring the Mic to use a controller input under the games options menu.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
{{Problems/Tile Edges}}. Refer {{issue|8606}}.
 
{{image|Mario_Party_7_Texture_Seams.png|Texture Seams|br}}
}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Text Box Distortion ===
=== Text Box Distortion ===
Text boxes are heavily distorted when Force Texture Filtering is activated. To fix this disable it.
Text boxes are heavily distorted when Texture Filtering is set to Force Linear. To fix this keep it at Default.


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these Gecko codes.
The built-in Widescreen Hack causes board clipping and buggy reflections. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these Gecko codes.


==== NTSC-U ====
==== Normal HUD ====
<pre>
<pre>
NA:
200018A8 9421FF58
200018A8 9421FF58
C60A07E0 800018A8
C60A07E0 800018A8
Line 151: Line 155:
9081FFFC C041FFFC
9081FFFC C041FFFC
EC22082A 00000000
EC22082A 00000000
C216E5F4 00000005
C0210008 3C603FAB
9061001C C041001C
EC220072 3C60C2C0
9061001C C041001C
EC22082A 00000000
C22179E4 00000003
808100DC 1C840004
38A00003 7C842FD6
3884FF96 00000000
</pre>
</pre>


==== PAL ====
<pre>
<pre>
EU:
0417E67C 60000000
0417E67C 60000000
C202859C 00000003
C202859C 00000003
Line 287: Line 301:
</pre>
</pre>


==== NTSC-J ====
<pre>
<pre>
JP:
F6000001 80008180
F6000001 80008180
C0030000 D00504DC
C0030000 D00504DC
Line 395: Line 409:
</pre>
</pre>


=== 60Hz AR Codes ===
==== Stretched HUD ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1937] ====
<pre>
<pre>Enable 60Hz Mode [Ralf]
NA:
8DKR-52F9-A2F4R
042F5F04 3FCCCCCD
WE86-P67K-CPGJ0</pre>
</pre>
 
<pre>
EU:
04318CCC 3FCCCCCD
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
02005966 0000C000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|forcefilter = Off
|forcetexturefiltering = Default
|forcefilternotes = Avoid Text box distortion
|forcetexturefilteringnotes = Avoid Text box distortion
}}
}}


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{{VersionCompatibilityVersion|7278|****|}}
{{VersionCompatibilityVersion|7278|****|}}
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|4.0-1706|*****| Issue 4684 fixed}}
{{VersionCompatibilityVersion|4.0-1706|****|Seams}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Perfect|tester=NJP13254}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3 GHz|GPU=Intel HD Graphics 3000|result=Perfect|tester=NJP13254}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230m GT|result=Perfect, stutters every once in a while|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2 GHz|GPU=NVIDIA GeForce 230m GT|result=Perfect, stutters every once in a while|tester=GM3000}}
{{testing/entry|revision=7579|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=ATI Radeon HD 4800|result=Plays perfect until it stutters to freeze every few hours; restart|tester=crackerjax}}
{{testing/entry|revision=7579|OS=Windows 7|CPU=Intel Core 2 Duo E8500 @ 3.16 GHz|GPU=ATI Radeon HD 4800|result=Plays perfect until it stutters to freeze every few hours; restart|tester=crackerjax}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU= Intel Core i5-2450m @ 2.5GHz|GPU=Intel HD Graphics 3000|result= Runs very smoothly at 49-60FPS|tester=ACE014}}
{{testing/entry|revision=3.0-787|OS=Windows 7|CPU= Intel Core i5-2450M @ 2.5 GHz|GPU=Intel HD Graphics 3000|result= Runs very smoothly at 49-60FPS|tester=ACE014}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% -> 85, and the FPS to 36 -> 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2 GHz|GPU=ATI Radeon HD 4650|result=Almost perfect! The game runs very smooth on the map/"Game Board" (At 50-60FPS and 90% to 100% (Speed)). During some minigames, the speed may drastically drops, mainly those where there are many objects (Speed goes to 67% 85, and the FPS to 36 50), but keeps a lot playable.|tester=DmitryN}}
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=3.5-1662|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.8 GHz|GPU=ATI Radeon HD 5850|result=Perfect 50FPS(PAL), netplay (4 players) with no desync (buffer=2)|tester=Mals1}}
{{testing/entry|revision=5.0-8512|OS=Windows 10|CPU=Intel Core i3-7100U @ 2.4 GHz|GPU=Intel HD Graphics 620|result=Almost Perfect. A few graphical glitches here and there, along with a few lag spikes. I was using OpenGL.|tester=Contemplate}}
{{testing/entry|revision=5.0-17995|OS=SteamOS 3.4.4|CPU=AMD Custom APU 0405 @ 2.4 GHz|GPU=AMD Custom GPU 0405|result=Runs at 60fps about 95% of the time. Will occasionally have framerate dips/stutters and the audio will glitch in various scenes but overall, it is very playable.|tester=KasimAhmic}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=6JX13DhzskY|cap1=Dolphin Emulator 4.0.2 - Mario Party 7 (1080p HD) - Nintendo GameCube
|vid1=6JX13DhzskY|cap1=Dolphin Emulator 4.0.2 - Mario Party 7 (1080p HD) - Nintendo GameCube
|vid2=iS6k9-tCjuo|cap2=Emulator Gaming: Mario Party 7 Windmillville HD
|vid2=iS6k9-tCjuo|cap2=Emulator Gaming: Mario Party 7 Windmillville HD
|vid3=BLDcvqq3jUE|cap3=Mario Party 7 Pagoda Peak GameCube HD Gameplay (Dolphin 5.0-15224)
}}
}}


{{Navigation/Mario Party}}
{{Navigation/Mario Party}}


[[Category:GameCube games]]
[[Category:GameCube games]]