Doshin the Giant: Difference between revisions
m (Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} " to "{{VideoGallery |vid1=$1|cap1=$2 }}") |
m (General maintenance with AutoWikiBrowser in Bot mode) |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image = [[File:Doshin the Giant.jpg|300px]] | |||
|developer = Param, Nintendo | |developer = Param, Nintendo | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=March 14, 2002|EU=September 20, 2002}} | |released = {{vgrelease|JP=March 14, 2002|EU=September 20, 2002}} | ||
|genre = God | |genre = God | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-gc-doshin-the-giant | |||
|forumlink = | |||
}} | }} | ||
'''''Doshin the Giant''''' (巨人のドシン) is a 1999 Nintendo god simulation game for the Nintendo 64DD released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo [[GameCube]] and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called [[Cubivore: Survival of the Fittest]], which would have released at about the same time on the GameCube. | '''''Doshin the Giant''''' (aka '''''Kyojin no Doshin''''' ('''''巨人のドシン''''') in Japan) is a 1999 Nintendo god simulation game for the Nintendo 64DD released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo [[GameCube]] and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called [[Cubivore: Survival of the Fittest]], which would have released at about the same time on the GameCube. | ||
== | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
== | }}}} | ||
== Enhancements == | |||
=== 16:9 Widescreen Gecko Code === | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
0417AABC 3FE38E39 | |||
0417B0B8 BF2AAAAB | |||
0417B0BC 3F2AAAAB | |||
0417BBFC BF2AAAAB | |||
0417BC00 3F2AAAAB | |||
</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
04015D04 38C00000 | |||
04097F8C 38600005 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
Line 30: | Line 43: | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 35: | Line 49: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2. | {{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=The game will attempt to access the memory card if the introduction is skipped. Game crashes Dolphin.|tester=jedivulcan}} | ||
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Perfect and full speed with default settings. There's some seams in the water when you look out onto the ocean at certain angles, but these happen on console as well. Played through three in-game days.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=vZ07cOsPvXk|cap1=(50 FPS) Dolphin Emulator 4.0-6286 - Doshin the Giant (1080p HD) - Nintendo GameCube | ||
|vid2=jP-keQYopzI|cap2=Doshin the Giant [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid3=cdufI00__BM|cap3=Doshin the Giant - Gamecube Gameplay 4K 2160p (DOLPHIN) | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Ships with debugging symbols]] |
Latest revision as of 20:25, 29 February 2024
Doshin the Giant | |
---|---|
Developer(s) | Param, Nintendo |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | JP March 14, 2002 EU September 20, 2002 |
Genre(s) | God |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Doshin the Giant (aka Kyojin no Doshin (巨人のドシン) in Japan) is a 1999 Nintendo god simulation game for the Nintendo 64DD released in Japan on December 1, 1999. The original game was bundled with the 64DD console. An add-on was released five months later called Kyojin no Doshin Kaih. Sensen Chibikko Chikko Daish.gou, which took a very different perspective of the game. The original Doshin game was later released and upgraded graphically to the Nintendo GameCube and released in Japan on March 14, 2002 and Europe on September 20, 2002. It was not released in North America because of a deal struck between Nintendo and Atlus over the localization of another niche game called Cubivore: Survival of the Fittest, which would have released at about the same time on the GameCube.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
EU
$16:9 Widescreen 0417AABC 3FE38E39 0417B0B8 BF2AAAAB 0417B0BC 3F2AAAAB 0417BBFC BF2AAAAB 0417BC00 3F2AAAAB
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04015D04 38C00000 04097F8C 38600005
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Doshin the Giant since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-373 | Mac OS X 10.7.2 | Intel Core i7-2675QM @ 2.2 GHz | AMD Radeon HD 6750M | The game will attempt to access the memory card if the introduction is skipped. Game crashes Dolphin. | jedivulcan |
5.0-6157 | Windows 10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 1060 | Perfect and full speed with default settings. There's some seams in the water when you look out onto the ocean at certain angles, but these happen on console as well. Played through three in-game days. | Xerxes |
Gameplay Videos
- Param (Developer)
- Nintendo (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- God (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games
- Ships with debugging symbols