The Legend of Zelda: Twilight Princess (GC)/sandbox: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-twilight-princess--25939
|wikipedia = The Legend of Zelda: Twilight Princess
|wikipedia = The Legend of Zelda: Twilight Princess
}}
}}
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In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.
In '''''The Legend of Zelda: Twilight Princess''''', the next chapter in [[:Category:The Legend of Zelda (Series)|The Legend of Zelda series]], Link can transform into a wolf to scour the darkened land of Hyrule. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items.


The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.  
The GameCube version isn't mirrored like the Wii version and has free camera control. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller. Although it can be patched from 4:3 to 16:9 (see Patches below), there's no native widescreen support, unlike the Wii version.


=== Emulation Information ===
=== Emulation Information ===
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=== Reduce Bloom Ghosting ===
=== Reduce Bloom Ghosting ===
Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. [http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]
Due to Dolphin's bloom issues in EFB to Texture and Hybrid EFB to Ram, a "ghost" image will appear around certain objects in areas with high amounts of bloom. To disable bloom completely, use an Action Replay code below. [https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2472]


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{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-187|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.8 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Just Water effects with 16/9 widescreen bug (it does not matter)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-870 @ 2.93 GHz|GPU=NVIDIA GeForce GTX 470|result=Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Small issue: Music volume is much higher than SFX|tester=salkinrawr}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. Sound glitches fixed by using DSP LLE recompiler. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Can use anti-aliasing with little impact on performance. Second dungeon completed with no game breaking issues so far.|tester=drhead}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-235|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.7 GHz|GPU=AMD Radeon HD 6770M|result=Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution.|tester=Swiftwinter}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-306|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.68 GHz|GPU=AMD Radeon HD 5850|result=30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. Hyrule field is 29-30. Froze once on howling stones but worked grand after a restart. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. No post-processing, OpenCL texture decoder set, cache display lists set, openmp texture decoder set. |tester=Tsukiko}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2 GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DirectX 11 performs better than OpenGL. HLE DSP has problems but LLE DSP causes slowdowns. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP.|tester=Dtech}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=I've been retrieving Epona. I couldn't get the minimap to work properly though. No other bug. Almost playable : 20FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 3 GHz|GPU=NVIDIA GeForce GT 745m|result=Not using the mipmap due to frame loss required to run it properly. As long as I make sure that I am running the game from my NVIDIA card and not my Intel card it is otherwise perfectly playable to 4xNative. Playable : 30FPS|tester=Lieko}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-4670K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Runs quite nicely, no lag as far I played, but make copies of your saves!! Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Widescreen hack also glitches graphical effects. Bloom effect goes buggy if you go above native resolution|tester=MagicrafT}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
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|vid3=TUDNG83eR-I|cap3=Zelda Twilight Princess - Final Battle
|vid3=TUDNG83eR-I|cap3=Zelda Twilight Princess - Final Battle
|vid4=IymrlArsqoM|cap4=The Legend of Zelda Twilight Princess HD - Let's Play 18
|vid4=IymrlArsqoM|cap4=The Legend of Zelda Twilight Princess HD - Let's Play 18
|vid5=dCY0vHTw5Mw|cap5=Minda's Desperation Cutscene from LoZ: Twilight Princess  
|vid5=dCY0vHTw5Mw|cap5=Minda's Desperation Cutscene from LoZ: Twilight Princess
|vid6=EP-Jpn2c4l0|cap6=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
|vid6=EP-Jpn2c4l0|cap6=Dolphin Emulator 4.0-4573 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo GameCube
}}
}}