Super Mario Galaxy: Difference between revisions

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|modes    = Single-player, Co-op (2)
|modes    = Single-player, Co-op (2)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
|forumlink = https://forums.dolphin-emu.org/Thread-wii-super-mario-galaxy--25930
}}
}}


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=== Wii Remote Lag When Collecting Starbits ===
=== Wii Remote Lag When Collecting Starbits ===
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using [[Bluetooth Passthrough]].
Wii Remote slows down when collecting starbits. To remedy this, go to Dolphin Controller Configuration Window and disable (untick) '''Enable Speaker Data''' and this will mute the Wii Remote speaker, fixing the starbit slowdown problem. Seems like it might have something to do with the computer's Bluetooth dongle not granting enough bandwidth for the Wii Remote to receive the sounds and transmit controls at the same time. It's a problem bound to PC hardware and driver. This is fixed by using [[Bluetooth Passthrough]].
=== Spin Ability not Available at Beginning of Game ===
Normally, shaking the Wii Remote makes Mario use his spin ability. However, the spin ability isn't unlocked until you meet Rosalina for the first time, which happens about 10 minutes into the game. If you shake the Wii Remote before then, nothing will happen.


== Problems ==
== Problems ==
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=== <s>Boss Roars</s> ===
=== <s>Boss Roars</s> ===
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
Boss roar effects are not visible. See {{issue|8327}}. Fixed by {{revision|5.0-14041}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}
{{image|Super Mario Galaxy Boss Roar Wrong.png|The effect just causes the screen to darken|br}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=Ishiiruka-420|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=Ishiiruka-420|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Played a few stages in the 2nd galaxy, using an HD texture pack. Excellent performance! 60FPS with rare, small FPS drops (that's just the nature of emulation). Here are my settings and DualShock 4 config: http://i.imgur.com/upIOz11.png|tester=Jodeth}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 580|result=[http://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 580|result=[https://www.youtube.com/watch?v=7N8Vk8ZjDwM Super Mario Galaxy on Dolphin (720P) Full Speed]|tester=PSConsoleGamer}}
{{testing/entry|revision=6782|OS=Windows 7|CPU=Intel Core 2 Duo E6700 @ 2.66 GHz|GPU=ATI Radeon HD 4800|result=30FPS|tester=}}
{{testing/entry|revision=6782|OS=Windows 7|CPU=Intel Core 2 Duo E6700 @ 2.66 GHz|GPU=ATI Radeon HD 4800|result=30FPS|tester=}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=ATI Radeon HD 5450|result=Playable 30-35FPS(PAL)--> 50-65% speed with DX9 plugin,Open CL,Disable fog you can have a speed up of 5-6FPS with EFB to CPU access disable but you're unable to use the star pointer, reduce the resolution to have more speed|tester=Markon89}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8 GHz|GPU=NVIDIA GeForce 9600 GT|result=80%-100% FPS with LLE, HLE runs full-speed, but has sound issues|tester=GothicIII}}
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=7413|OS=Windows 7|CPU=Intel Core 2 Duo E6750 @ 2.66 GHz|GPU=NVIDIA GeForce 460 GTX|result=50% - 70% in DX9 with settings described in this wiki + Frameskip 1 in 1280*720; 75% - 100% in DX11 with same settings and Frameskip 1 in 1680*1050|tester=AssAsSin}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4 GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=3.0|OS=Windows 7 |CPU=Intel Core i7-920 @ 4 GHz|GPU=AMD Radeon HD 5770|result=Runs at full speed about 85%-90% of the time there are slow downs in certain parts of galaxys it depends some have more then others and slow down in more drastic way but fully playable and enjoyable. For graphics Using dx9 rendering with 2 times native resolution 1xAF everything else at stock. For DSP using LLE recompiler which is needed for music not to cut out. Using dsound backend and 48000hz. LLE of thread gives big boost in speed but makes the game very unstable with constant freezing. In the game properties I have accurate VBeam Emulation check on gives a speed boost and Disable Wii Remote speaker is checked.|tester=DJHeadshot}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs 100% at 1x Native. Music occasionally will stop.|tester=MegaJump}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3 GHz|GPU=NVIDIA GeForce GT 525M|result=The game itself is seriously epic, but only Direct3D 11 can run the game with shadows. Direct3D 9 and OpenGL leaves the shadows imprinted in the same spot it appeared from save states. Aside from that, the FPS ranges from 30-60 depending on how many things are on the screen.|tester=Doubled-revolutions}}
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{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MayImilae}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 275|result=Runs great. With DX9, DSP LLE on thread, EFB to Tex, 3X native res, and 1080p; I get 100% speed.|tester=MayImilae}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2 GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Windows 8 RP|CPU=Intel Core i7-3770K @ 4.2 GHz|GPU=AMD Radeon HD 7970|result=DX9, 1080p, 4x internal resolution + above tweaks, DSP LLE (on thread), Lock Threads to Cores, Real Wii Remote. Game runs fullspeed all the time and looks absolutely gorgeous!|tester=Alucryd}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5 GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-688|OS=Mac OS X 10.7.3|CPU=Intel Core i5 @ 2.5 GHz|GPU=AMD Radeon HD 6750M|result=Very Slow 50-60% Playable. Runs OK at 1080p. Music plays for a few minutes then goes off.|tester=JPS58}}
{{testing/entry|revision=3.0-690|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 5 GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-690|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 5 GHz|GPU=AMD Radeon HD 6950|result=OpenGL, 1680x1050, 3x internal resolution, Anti-Aliasing 16xQCSAA, Anisotropic 16x, Scale EFB copy, DSP LLE (on thread), EFB Copy to texture, OpenMP, OpenCL, Disable Per pixel depth, Real Wii Remote. Game runs fullspeed 100%,it looks awesome!|tester=ChrisGamer}}
{{testing/entry|revision=3.0-799|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce 7300 LE|result=35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.|tester=}}
{{testing/entry|revision=3.0-799|OS=Windows XP|CPU=Intel Core 2 Duo E8400 @ 3 GHz|GPU=NVIDIA GeForce 7300 LE|result=35-20FPS Average. Seriously horrible slowdown issues, And Dolphin was actually on the verge of crashing one time when slowdown became really bad at the Beach Bowl Galaxy, Because my GPU got desynced.|tester=}}
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{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce GT 210|result=High FPS at low resolutions, 35-45FPS|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7||CPU=Intel Core i5-3470 @ 3.2 GHz|GPU=AMD Radeon HD 7870|result=Full HD 1080p 60FPS with HLE audio plugin (~40FPS with LLE) + 4xAA, OpenGL, default settings and real Wii Remote |tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars. Watch all the videos here: [http://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4 GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all 120 stars. Watch all the videos here: [https://www.youtube.com/playlist?list=PLqTxux-zjFRPgbLWX6foNUtxelBEQwE0Y LINK to video playlist where I collect all 120 stars using Dolphin (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}
{{testing/entry|revision=4.0-817|OS=Windows 7||CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 570|result=In RMGK01(KOR Region), Wii Remote Cursor Twitching/Refresh cut off problem(when seems 'in-game overload', not Dolphin or system) is still remain since 2.0-xxx to now. it's Huge problem to can't play the game even frame late is perfect, i think it's some of lock or code change(for Anti Piracy/Emulating) gap from before Release Region's version (during 1 Years). it's [[The_Legend_of_Zelda:_Twilight_Princess_(Wii)#Testing|same case like Twilight Princess (Wii) KOR Version(RZDK01)]] (this one is 2 and half Years), default settings and real Wii Remote plus|tester=hong620}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-1857|OS=Windows 8.1|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=AMD Radeon R9 270|result=Runs at 55-60FPS with these settings: Framelimit Audio, DSP LLE, DSP LLE on Seperate Thread, OpenGL, V-Sync, 3x Native Internal Resolution, 16x Anisotropic Filtering, Virtual External Frame Buffer, OpenMP Texture Decoder, Emulated Wii Remote|tester=Argonitious}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-3599|OS=Windows 7|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon HD 7750|result=Perfect emulation (minus Wii Remote speaker). 2 player works great too. 3x Native, No AA, 16x AF, DSP LLE on thread.|tester=Keller999}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=4.0-5875|OS=Windows 8.1|CPU=Intel Core i7-4790K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 760|result=60FPS all time with some slowdowns to 50FPS|tester=boooi}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U, DSP LLE. Slight slowdowns in busy situations, and the boss motion blur effect is still missing, but otherwise perfect. Use LLE audio or the borked audio levels will detract from the experience.|tester=monojin}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=[http://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-6953|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 970|result=[https://youtu.be/Ueh_BH2Ubg8 Super Mario Galaxy With texture pack (1080p 60FPS)][https://youtu.be/QpvNliE3zEY Super Mario Galaxy Gameplay]|tester=Vitalicks}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=4.0-8120|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.7 GHz|GPU=NVIDIA GeForce GTX 660|result=Almost perfect! The only small tiny issue I have detected was the missing motion blur effect during the roar shock wave which can be seen in boss fights e.g. Dino Piranha scream after the egg shell broke. Instead of the motion blur wave the screen just gets a bit darker.|tester=Kenny}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4 GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4 GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
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|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid7=CcLWheAFK8g|cap7=Super Mario Galaxy on Dolphin 4.0-5875 (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid8=Ueh_BH2Ubg8|cap8=Super Mario Galaxy With texture pack (1080p 60FPS)
|vid9=ZNzg6Ah6MJ0|cap9=Super Mario Galaxy (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - Nintendo Wii
|vid9=-71rq57L6H4|cap9=Super Mario Galaxy (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-21114 - Nintendo Wii
|vid10=l0NYPwIl1NM|cap10=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid10=l0NYPwIl1NM|cap10=Super Mario Galaxy - Dolphin 5.0 - High Res Textures - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ
|vid11=Ia2MnuvtizU|cap11=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)
|vid11=Ia2MnuvtizU|cap11=Super Mario Galaxy - Gameplay Wii 4K 2160p60 (Dolphin 5.0)