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Template:Problems/Bloom Offset at Higher IR/doc: Difference between revisions
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SuperSamus (talk | contribs) m (SuperSamus moved page Template:Problems/Bloom Offset at higher IR/doc to Template:Problems/Bloom Offset at Higher IR/doc: Uppercase H) |
SuperSamus (talk | contribs) m (Uppercase H) |
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== Usage == | == Usage == | ||
<code><nowiki>{{Problems/Bloom Offset at | <code><nowiki>{{Problems/Bloom Offset at Higher IR}}</nowiki></code> | ||
{{Problems/Bloom Offset at | {{Problems/Bloom Offset at Higher IR}} | ||
== Used By == | == Used By == | ||
<dpl> | <dpl> | ||
uses=Template:Problems/Bloom Offset at | uses=Template:Problems/Bloom Offset at Higher IR | ||
ordermethod=titlewithoutnamespace | ordermethod=titlewithoutnamespace | ||
notuses=Template:Disambig | notuses=Template:Disambig |
Latest revision as of 19:36, 24 March 2024
Adds common text to the "Problems" portion of titles that incorrectly scale bloom at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Bloom Offset at Higher IR}}
Bloom Offset at Higher IR
When playing at higher internal resolutions, bloom effects will scale incorrectly, with multiple copies of the bloom spread out from the source, which can be very distracting.
A workaround is to disable Scaled EFB Copy, which will cause all EFB effects to be rendered at native resolution.
Since 5.0-16763, Graphics Mods can be used to make only bloom render at native resolution, or to disable it altogether.
Because it was often rendered at low resolutions, the bloom may appear shimmery when rendered at native resolution.