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=== Slowdown on Map Transition === | === Slowdown on Map Transition === | ||
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend | Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend should considerably improve the slowdown. | ||
=== <s>Debug Cubes</s> === | === <s>Debug Cubes</s> === | ||
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*Texture Filtering set to '''Anisotropic''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | *Texture Filtering set to '''Anisotropic''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear. | ||
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | *Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures. | ||
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but | *Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but disabling it causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020. | ||
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | {{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}} | ||
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} | {{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}} |