Tales of Symphonia: Difference between revisions
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The only solution to fix this problem, at the cost of speed, is to enable [[DSP LLE]]. | The only solution to fix this problem, at the cost of speed, is to enable [[DSP LLE]]. | ||
*NOTE: Enabling LLE on Thread greatly improves speed if you have a multicore CPU with atleast 3 cores. | *NOTE: Enabling LLE on Thread greatly improves speed if you have a multicore CPU with atleast 3 cores. | ||
=== Cannot push/pull blocks in certain situations === | |||
This happens if you're using the keyboard. | |||
To fix, hold the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it. | |||
(The Main Stick Modifier key can be configured in the GCPad settings). | |||
== Configuration == | == Configuration == |
Revision as of 00:46, 28 September 2012
Tales of Symphonia | |
---|---|
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco |
Series | Tales |
Platform(s) | GameCube |
Genre(s) | Role-Playing |
Mode(s) | Single-Player, Multiplayer (Cooperative) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Tales of Symphonia is a video game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is To Resonate With You RPG. Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.
A direct sequel titled Tales of Symphonia: Dawn of the New World was released for Wii.
Problems
Music does not play correctly
If you use HLE to play the game, you´ll quickly notice that there´s instruments missing in the music that plays. The only solution to fix this problem, at the cost of speed, is to enable DSP LLE.
- NOTE: Enabling LLE on Thread greatly improves speed if you have a multicore CPU with atleast 3 cores.
Cannot push/pull blocks in certain situations
This happens if you're using the keyboard. To fix, hold the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it. (The Main Stick Modifier key can be configured in the GCPad settings).
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
Audio Backend | LLE | Fixes the music and sound effects. |
Version Compatibility
The graph below charts the compatibility with Tales of Symphonia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | nVidia GeForce 7025 | It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap. | |
r6878 | Windows 7 x64 | AMD Phenom II 965 @ 3.81GHz | ATI Radeon HD 4870 | Mostly 60 FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up. | |
r7480 | Linux Ubuntu 10.04 Lucid Lynx x86 | Intel Core 2 Duo E4500 @ 2.2GHz | nVidia GeForce 8600 GT | All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed. | Chocwise |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6870 | Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in certain menu´s. | Garteal |
Gameplay Videos
- Namco Tales Studio (Developer)
- Namco (Publisher)
- Tales (Series)
- Role-Playing (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Audio Backend (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (GPU): ATI
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games
- Role-playing games