5,503
edits
Progress Continues
We've already had 21664 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
m (→Testing) |
mNo edit summary |
||
Line 12: | Line 12: | ||
'''''The Last Story''''' ''(ラストストーリー, Rasuto Sutōrī)'' is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the [[Wii]]. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion". | '''''The Last Story''''' ''(ラストストーリー, Rasuto Sutōrī)'' is an action role-playing game developed by Mistwalker and AQ Interactive, and published by Nintendo for the [[Wii]]. The game was created by the creator of the Final Fantasy series, Hironobu Sakaguchi. Nintendo and Mistwalker both sought to create "a new form of RPG by choosing the universal theme of human emotion". | ||
Nintendo originally did not intend to bring ''The Last Story'' to North America, but massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself. The game became a huge commercial success and the best selling title XSEED has ever | Nintendo originally did not intend to bring ''The Last Story'' to North America, but massive pressure from [http://en.wikipedia.org/wiki/Operation_Rainfall fans] has convinced Nintendo to give it a NA release, albeit published by XSEED and not Nintendo itself. The game became a huge commercial success and the best selling title XSEED has ever published. | ||
== Problems == | == Problems == | ||
=== Overly Bright Areas === | === Overly Bright Areas === | ||
Fog in this game effects lightning, but sometimes it can be too bright. If fog is disabled - it's too dark. Also if fog enabled there will be dark reflection on the water, more with D3D9 backend. Some times this problems can be resolved by switching per-pixel lightning (or disabling it). Loading a savestate may disable fog as a byproduct, for a quicker method to disable it. | Fog in this game effects lightning, but sometimes it can be too bright. If fog is disabled - it's too dark. Also if fog enabled there will be dark reflection on the water, more with D3D9 backend. Some times this problems can be resolved by switching per-pixel lightning (or disabling it). Loading a savestate may disable fog as a byproduct, for a quicker method to disable it. |