Peach's Castle: Difference between revisions
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{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}} | {{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}} | ||
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}} | {{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}} | ||
=== DirectX XFB Real Problem === | |||
Though Peach's Castle does not seem to require XFB, enabling XFB Real /w the DirectX backend causes everything to be rendered much darker than it should be. | |||
{{image|Peach's Castle-DirectX XFB Real.jpg|DirectX /w XFB Real|}} | |||
{{image|Peach's Castle-OpenGL XFB Real.jpg|OpenGL /w XFB Real|br}} | |||
== Configuration == | == Configuration == |
Revision as of 16:54, 13 March 2015
Peach's Castle | |
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Developer(s) | Nintendo |
Platform(s) | GameCube |
Release date(s) | May 22, 2001 |
Genre(s) | Demo |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
See also... |
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Peach's Castle is a Tech Demo for the Nintendo GameCube. Included as part of the Nintendo GameCube Software Development Kit, the demo was used to show developers various features of the console presented in a game. In the demo, the player controls a red arrow that can go through various rooms in a rebuilt version of Princess Peach's Castle from Super Mario 64, with some limited interactivity and the ability to adjust the camera. Each room shows different graphical effects, which includes the following: large textures, bumps and shadows, anti-aliasing, local lighting, projection textures, environment mapping, and maximum polygons.
Problems
Welcome to GameCube World Sign
A single pixel line will appear beneath the Welcome to GameCube World sign in the beginning of the demo. Refer issue 8340. This can be resolved by using the Software Renderer, but things will be really slow.
Coin Demo Room
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer issue 8341. This can be resolved by disabling Dual Core mode.
Video Mode Bugs
The pause menu allows for various video modes to be selected, some result in problems for Dolphin:
- 480ProgAa (i.e. 480p Progressive Anti-aliased): Results in the bottom half the image to flash between black and the expected image.
- 240Int (i.e. 240p Interlaced): Results in the image rendering squished in the top half the frame, and slid to the left.
- 240IntAa (i.e. 240p Interlaced Anti-aliased): Results in the image rendering squished in the top half the frame, and slid to the left.
Cave Lights
The Cave portion of the demo is much darker than on GameCube, it seems like there is no global illumination applied.
DirectX XFB Real Problem
Though Peach's Castle does not seem to require XFB, enabling XFB Real /w the DirectX backend causes everything to be rendered much darker than it should be.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
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Enable Dual Core | Off | Prevent FIFO error/crash in coin demo |
Version Compatibility
The graph below charts the compatibility with Peach's Castle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |