Fire Emblem: Path of Radiance: Difference between revisions

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(→‎Widescreen: updated Ralph's 16:9 PAL code to the latest version)
 
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|developer = Intelligent Systems
|developer = Intelligent Systems
|publisher = Nintendo
|publisher = Nintendo
|series    = Fire Emblem
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|released  = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}}
|series    = ''Fire Emblem''
|genre    = Tactical role-playing
|genre    = Tactical role-playing
|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-fire-emblem-path-of-radiance--26131
|forumlink = https://forums.dolphin-emu.org/Thread-gc-fire-emblem-path-of-radiance--26131
}}
}}


'''''Fire Emblem: Path of Radiance''''' is a tactical role-playing video game developed by Intelligent System and published by Nintendo for the Nintendo [[GameCube]] video game console. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth ''Fire Emblem'' series title, and the third ''Fire Emblem'' series title to be released in North America and Europe. It was the first ''Fire Emblem'' series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first ''Fire Emblem'' game to be released for a home console in North America, Australia and Europe.
'''''Fire Emblem: Path of Radiance''''' (aka '''''Fire Emblem: Sōen no Kiseki''''' in Japan) brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D.
 
=== Anti-Aliasing ===
Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.
 
=== Widescreen===
==== EU ====
<pre>$16:9 Aspect Ratio v3.1de for Dolphin [Ralf]
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</pre>
 
=== HD Texture Packs ===
[https://forums.dolphin-emu.org/Thread-fire-emblem-path-of-radiance-hd-texture-pack Fire Emblem Path of Radiance HD Texture Pack by Thorn]


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackend             = OpenGL
|gfxbackendnotes = Allow anisotropic filtering /wo lines on character faces
|gfxbackendnotes         = Allow anisotropic filtering /wo lines on character faces
|forcefilter = Off
|forcetexturefiltering = Default
|forcefilternotes = Avoid odd lines on character faces
|forcetexturefilteringnotes = Avoid odd lines on character faces
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|0|***|Various hangs occur with these releases}}
{{VersionCompatibilityVersion|0|***|Various hangs occur with these releases}}
{{VersionCompatibilityVersion|5474|****}}
{{VersionCompatibilityVersion|5474|****|Beeping issues}}
{{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}}
{{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}}
{{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}}
{{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}}
((VerisonCompatibilityVerison|4.0.2|*****|}}
{{VersionCompatibilityVersion|4.0.2|*****|Perfect}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 39: Line 149:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6519|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4000+|GPU=nVidia GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}}
{{testing/entry|revision=6519|OS=Windows XP|CPU=AMD Athlon 64 X2 4000+|GPU=NVIDIA GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}}
{{testing/entry|revision=3.0|OS=Linux Ubuntu 11.04 x64|CPU=Intel Core i5-2300 @ 2.8GHz|GPU=nVidia GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}}
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1 x64|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}}
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}}
{{testing/entry|revision=7714|OS=Linux Ubuntu 11.10 x86|CPU=Intel Pentium E2200 @ 2.2GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}}
{{testing/entry|revision=7714|OS=Ubuntu 11.10|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}}
{{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i5-3230M @ 3.2 GHz|GPU=NVIDIA GeForce GT 740M|result=Framerate perfect, have not completely tested it out. I'll report back.|tester=Njord}}
{{testing/entry|revision=3.5|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Almost perfect, some sound problems.|tester=Gonner}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 570 @ .9 GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}}
{{testing/entry|revision=3.5-367|OS=Windows XP x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=AMD Radeon HD 6750|result=Perfect|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 4850|result=Almost perfect, some sound problems.|tester=Gonner}}
{{testing/entry|revision=3.5-375|OS=Windows 8 x64|CPU=Intel Core i5 @ 2.4GHz|GPU=nVidia GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}}
{{testing/entry|revision=3.5-367|OS=Windows XP|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=AMD Radeon HD 6750|result=Perfect|tester=}}
{{testing/entry|revision=3.5-1063|OS=Windows 7 x64|CPU=AMD Phenom X4 965 @ 3.4GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=3.5-375|OS=Windows 8|CPU=Intel Core i5 @ 2.4 GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1 x64|CPU=Intel i7-4700MQ @ 2.4GHz|GPU=nVidia GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=3.5-1063|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}}
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i5-3230M @ 3.2GHz|GPU=nVidia GeForce GT740M|result=Framerate perfect, have not completely tested it out. I'll report back.|tester=Njord}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A8-3850 @ 2.9 GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD A8-3850 @ 2.9GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 x64|CPU=Intel Core i7-3770k @ 4.6GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Xeon X5650 @ 2.67 GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux x64|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=nVidia GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}}
{{testing/entry|revision=4.0-100|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=NVIDIA GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Xeon X5650 @ 2.67GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}}
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6 GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}}
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}}
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=Intel Core i5-4210M @ 2.6 GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader.|tester=Intruso}}
{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}}
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}}
{{testing/entry|revision=5.0-19368|OS=SteamOS 3.4.8|CPU=Steam Deck APU @ 3.5GHz|GPU=Steam Deck APU|result=Runs mostly well on the Steam Deck, but has a tendency to hang up when entering the Steam menu or sleep mode. Disabling dual core appears to fix the issue.|tester=Stewmat}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|TL60dft4sV8|Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|fUlChNcHBrk|Fire Emblem: Path of Radiance Dolphin Emulator 4397|br}}
|vid1=TL60dft4sV8|cap1=Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube
|vid2=aOtsOJr889A|cap2=Fire Emblem: Path of Radiance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid3=SFOsDr8_E58|cap3=Fire Emblem: Path of Radiance on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=PEhbiFBrJnM|cap4=Dolphin Emulator 5.0 - Fire Emblem: Path of Radiance (1080p) - Nintendo GameCube
}}


{{Navigation/Fire Emblem}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 14:51, 26 May 2024

Fire Emblem: Path of Radiance
FireEmblemPathOfRadianceGC.JPG
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) GameCube
Release date(s) JP April 20, 2005
NA October 17, 2005
EU November 4, 2005
AUS December 1, 2005
Genre(s) Tactical role-playing
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Fire Emblem: Path of Radiance
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Fire Emblem: Path of Radiance (aka Fire Emblem: Sōen no Kiseki in Japan) brings back to consoles the strategic combat series Fire Emblem from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. Fire Emblem: Path of Radiance also includes a detailed story that connects the battles and characters together.

Problems

There are no reported problems with this title.

Enhancements

Texture Filtering

Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D.

Anti-Aliasing

Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.

Widescreen

EU

$16:9 Aspect Ratio v3.1de for Dolphin [Ralf]
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04003C04 C082B69C
04003C08 48207A8C
04003C0C A87F000C
04003C10 28030260
04003C14 4082000C
04003C18 3800FFA8
04003C1C 3860032C
04003C20 48106F64
04003C24 38E70040
04003C28 39800010
04003C2C B19D0114
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04007C88 4BFFBF79
0400813C 4BFFBAC5
040084B8 4BFFB749
04008864 4BFFB39D
04008BD4 4BFFB02D
0404DF50 3BE0FFFF
04056CB8 C022B698
04056D24 C022B698
04056D28 C04285B8
04056D2C FC601090
04056D30 FC801090
0406832C C002B590
04072FEC 386001D0
0407D78C C022B698
0407D794 C06288D8
0407D798 FC801890
0407D7F8 C022B698
040867CC C022B698
04086838 C022B698
04090A44 3B801000
0409BD2C C042B698
0409BE20 C042B698
040A6174 38800040
040A6180 38C001E8
040A8578 C022B698
040A8580 C0429068
040AF008 C022B698
040AF068 C022B698
040B8FEC 3B23004C
040B92CC 3B43FFB4
040C6730 4BF3D4D1
040C6AA4 4BF3D15D
040C6E04 4BF3CDFD
040C74F0 4BF3C711
040E3008 C022B698
040E3018 C0429418
040E3020 C082B69C
0410AB80 4BEF908C
0411AD54 38E0FFA8
0411AD74 B0FF000A
0411AD7C B09F000E
0411AD8C B09F0016
041262FC C022B698
04126304 C0429844
04126308 C082B69C
04131644 38A000A0
04131698 38600108
041316A4 38A000E8
041316F8 38600108
04131704 38A000E0
041336DC 386001C8
04143F08 4BEBFD1C
04166A3C 3860FFA8
04166A40 38A0032C
0416F5C4 C022B698
0416F5CC C0429F74
04190814 C022B698
0419081C C062A2E0
04190820 FC801890
04190880 C022B698
04192DFC 3884FFD0
041B6A80 C022B698
041EF008 38E0FFA8
041EF028 B0FF000A
041EF030 B09F000E
041EF040 B09F0016
0423F904 C882B700
04377448 444B0000
04377740 444B0000
04377AE4 440A0000
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04377ED4 444B0000
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04379138 44378000
04379158 43F40000
04379178 444B0000
043794D4 44350000
0437A4F8 C2B00000
0437A4FC 44350000

HD Texture Packs

Fire Emblem Path of Radiance HD Texture Pack by Thorn

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Allow anisotropic filtering /wo lines on character faces
Texture Filtering Default Avoid odd lines on character faces

Version Compatibility

The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21606 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6519 Windows XP AMD Athlon 64 X2 4000+ NVIDIA GeForce 8500 GT Full playable but the cinematics go slowly
3.0 Ubuntu 11.04 Intel Core i5-2300 @ 2.8 GHz NVIDIA GeForce 430 Perfect, EFB scaled copies must be off asdf31416
r7714 Mac OS X 10.7.1 Intel Core i7 @ 2.2 GHz AMD Radeon HD 6750M Perfect except for final cinematic which needs VSync
r7714 Ubuntu 11.10 Intel Pentium E2200 @ 2.2 GHz Intel G33 Crashed after the introductory scene when cell shading was attempted.
3.0-377 Windows 7 Intel Core i5-3230M @ 3.2 GHz NVIDIA GeForce GT 740M Framerate perfect, have not completely tested it out. I'll report back. Njord
3.5 Windows 7 Intel Core i7-950 @ 4.1 GHz NVIDIA GeForce GTX 570 @ .9 GHz Almost perfect, the only problem remaining is the sound, many many glitches. Titouf
3.5 Windows 7 AMD Phenom X4 965 @ 3.4 GHz ATI Radeon HD 4850 Almost perfect, some sound problems. Gonner
3.5-367 Windows XP Intel Pentium E5300 @ 2.6 GHz AMD Radeon HD 6750 Perfect
3.5-375 Windows 8 Intel Core i5 @ 2.4 GHz NVIDIA GeForce 310M Perfect, sound problems are gone, even with HLE. Nar
3.5-1063 Windows 7 AMD Phenom X4 965 @ 3.4 GHz ATI Radeon HD 4850 Played till the end. Perfect. Abalaburn
4.0.2 Windows 8.1 AMD Phenom II X4 955 @ 3.2 GHz AMD Radeon HD 6850 Until now the game is running perfectly, very stable. Internal resolution at 4x. guilhermerx7
4.0.2 Windows 7 AMD A8-3850 @ 2.9 GHz AMD Radeon HD 6550D Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.
4.0.2 Arch Linux Intel Core i7-2600 @ 2.6 GHz NVIDIA GeForce GTS 450 Perfect, other than the "Force texture filtering" bug. 10n45
4.0.2 Windows 8.1 Intel Xeon X5650 @ 2.67 GHz AMD Radeon HD 5770 Great, other than a little audio glitching, which doesn't happen too often."
4.0-100 Windows 8.1 Intel Core i7-4700MQ @ 2.4 GHz NVIDIA GeForce 750M Occasional crashes but overall pretty great 4/5. TheFoxyBox
4.0-1871 Windows 8.1 Intel Core i7-3770K @ 4.6 GHz AMD Radeon HD 7970 Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.
4.0-5935 Windows 7 AMD FX-8350 @ 4 GHz NVIDIA GeForce GTX 750 A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable. Combatheros
4.0-9173 Windows 10 Intel Core i5-4210M @ 2.6 GHz NVIDIA GeForce 820M It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader. Intruso
5.0-1694 Windows 10 Intel Core i5-4430 @ 3 GHz NVIDIA GeForce GTX 950 No problem whatsoever kiwi
5.0-3414 Debian Sid Intel Core i5-3570K @ 4.3 GHz NVIDIA GeForce GTX 970 Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits. ConvexEd
5.0-19368 SteamOS 3.4.8 Steam Deck APU @ 3.5GHz Steam Deck APU Runs mostly well on the Steam Deck, but has a tendency to hang up when entering the Steam menu or sleep mode. Disabling dual core appears to fix the issue. Stewmat

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