Killer7: Difference between revisions

4 bytes added ,  17 November 2015
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Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  


=== <s>Missing Particle Effects</s>===
=== {{s}}Missing Particle Effects{{/s}}===
Using the OpenGL backend causes the red particle effects in the level select to not render.  Fixed by OpenGL Line-width/Point-Size implementation.
Using the OpenGL backend causes the red particle effects in the level select to not render.  Fixed by OpenGL Line-width/Point-Size implementation.