15,191
edits
m (Text replacement - "Linux Ubuntu" to "Ubuntu") |
m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}") |
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Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | ||
=== | === {{s}}Missing Particle Effects{{/s}}=== | ||
Using the OpenGL backend causes the red particle effects in the level select to not render. Fixed by OpenGL Line-width/Point-Size implementation. | Using the OpenGL backend causes the red particle effects in the level select to not render. Fixed by OpenGL Line-width/Point-Size implementation. | ||