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Mario Kart: Double Dash‼: Difference between revisions
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{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=nVidia GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60 FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | {{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=nVidia GeForce GTX 780|result=DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60 FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.|tester=Techjar}} | ||
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=nVidia GeForce 9800GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | {{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom II X4 640 @ 3.15GHz|GPU=nVidia GeForce 9800GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}} | ||
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}} | |||
{{testing/end}} | {{testing/end}} | ||