Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Metroid Prime 3: Corruption (Wii): Difference between revisions
Jump to navigation
Jump to search
(Swapping EuRGB60 and PAL60) |
|||
Line 30: | Line 30: | ||
There are ways to prevent the black bar problem. Adding the line "GPUDeterminismMode=fake-completion" to the game's INI file under the [Core] section. This prevents the desync, while causing only a minor performance hit. It can also be worked around by playing in Single Core mode, but that causes a much larger performance hit. Unfortunately, none of these solutions address the underlying shader generation issues, and so stuttering will remain while using these workarounds. See {{issue|4336}} and {{issue|5185}}. | There are ways to prevent the black bar problem. Adding the line "GPUDeterminismMode=fake-completion" to the game's INI file under the [Core] section. This prevents the desync, while causing only a minor performance hit. It can also be worked around by playing in Single Core mode, but that causes a much larger performance hit. Unfortunately, none of these solutions address the underlying shader generation issues, and so stuttering will remain while using these workarounds. See {{issue|4336}} and {{issue|5185}}. | ||
*PAL users can also disable " | *PAL users can also disable "Use PAL60 Mode (EuRGB60)" in the Wii settings to prevent the black bar from appearing. The stuttering during shader generation will remain, however. | ||
{{image|MP3 NoSquish.jpg|Correct emulation}} | {{image|MP3 NoSquish.jpg|Correct emulation}} | ||
{{image|MP3 Squish.jpg|Black bar with the squished image|br}} | {{image|MP3 Squish.jpg|Black bar with the squished image|br}} |