TimeSplitters 2: Difference between revisions

Line 32: Line 32:
[[image:GTSP4F-2.jpg|200px|Through the ground floor door]][[image:GTSP4F-4.jpg|200px|Through a window upstairs]][[image:GTSP4F-5.jpg|200px|Spawned outside]]|tester=Adambean}}
[[image:GTSP4F-2.jpg|200px|Through the ground floor door]][[image:GTSP4F-4.jpg|200px|Through a window upstairs]][[image:GTSP4F-5.jpg|200px|Spawned outside]]|tester=Adambean}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-332|OS=Mac OS X 10.7.2|CPU=Intel Core i5-2435M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Crashed after creating initial profile in game.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45fps.|tester=jedivulcan}}
{{testing/entry|revision=3.0-373|OS=Mac OS X 10.7.2|CPU=Intel Core i7-2675QM @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30fps with rapid drops. Vsync on (with dual/single core options). |tester=jedivulcan}}
{{testing/end}}
{{testing/end}}


31

edits