The Legend of Zelda: Skyward Sword: Difference between revisions

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Enabling "Skip EFB Access from CPU" can prevent you from aiming properly.
Enabling "Skip EFB Access from CPU" can prevent you from aiming properly.


=== <s>Half of Link/Timestones Aura</s> ===
=== {{s}}Half of Link/Timestones Aura{{/s}} ===
When some time stone effects are on screen, such as during the Lanayru Mining Facility and in the Pirate Stronghold, only part of Link may be visible, with either the floor going through part of him or part of the timestones aura covering him. This only occurs with EFB to Texture, so use EFB to RAM in those sections to avoid the problem. See {{issue|5070}}. Fixed by {{revision|4.0-2626}}, with details in the [https://dolphin-emu.org/blog/2014/08/31/dolphin-progress-report-august-2014/ August Progress Report].
When some time stone effects are on screen, such as during the Lanayru Mining Facility and in the Pirate Stronghold, only part of Link may be visible, with either the floor going through part of him or part of the timestones aura covering him. This only occurs with EFB to Texture, so use EFB to RAM in those sections to avoid the problem. See {{issue|5070}}. Fixed by {{revision|4.0-2626}}, with details in the [https://dolphin-emu.org/blog/2014/08/31/dolphin-progress-report-august-2014/ August Progress Report].
*If you are using any builds from {{revision|3.5-1025}} to {{revision|4.0-146}}, use Direct3D9 to avoid this problem. If you are using any build prior to {{revision|3.5-1025}}, Direct3D9 or OpenGL will work.
*If you are using any builds from {{revision|3.5-1025}} to {{revision|4.0-146}}, use Direct3D9 to avoid this problem. If you are using any build prior to {{revision|3.5-1025}}, Direct3D9 or OpenGL will work.
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{{image|TimeWarp_Aura.jpg|Left: North Room area of Lanayru Mining Facility, Right: Link disappears behind time warp Aura|br|width=625}}
{{image|TimeWarp_Aura.jpg|Left: North Room area of Lanayru Mining Facility, Right: Link disappears behind time warp Aura|br|width=625}}


=== <s>Timestone Transition</s> ===
=== {{s}}Timestone Transition{{/s}} ===
Aftering activating a timestone, the player will lose control of the game and a transition effect with appear. During that effect, the sky will be completely black if Fast Depth Calculation is enabled. Keep it off and it will render normally on any revision after the merger of tev_fixes_new in {{revision|4.0-1192}}.
Aftering activating a timestone, the player will lose control of the game and a transition effect with appear. During that effect, the sky will be completely black if Fast Depth Calculation is enabled. Keep it off and it will render normally on any revision after the merger of tev_fixes_new in {{revision|4.0-1192}}.


=== <s>Crash on Silent Realm Trial</s> ===
=== {{s}}Crash on Silent Realm Trial{{/s}} ===
After {{revision|3.0-772}}, when entering one of the 3 trials in Zelda SS dolphin will crash. Using the OpenGL backend seems to prevent this from happening. See {{issue|5682}}. Fixed by {{revision|4.0-1192}}.
After {{revision|3.0-772}}, when entering one of the 3 trials in Zelda SS dolphin will crash. Using the OpenGL backend seems to prevent this from happening. See {{issue|5682}}. Fixed by {{revision|4.0-1192}}.


=== <s>Sword Missing</s> ===
=== {{s}}Sword Missing{{/s}} ===
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring. Fixed by the removal of Cache Display Lists in {{revision|4.0-758}}.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring. Fixed by the removal of Cache Display Lists in {{revision|4.0-758}}.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.


=== <s>EFB to RAM Painterly Effect</s> ===
=== {{s}}EFB to RAM Painterly Effect{{/s}} ===
EFB to RAM displays the "painterly effect" incorrectly, showing up as a bunch of vertical lines instead of the crosshatching pattern it should appear as. Fixed by {{revision|4.0-609}}.
EFB to RAM displays the "painterly effect" incorrectly, showing up as a bunch of vertical lines instead of the crosshatching pattern it should appear as. Fixed by {{revision|4.0-609}}.


=== <s> OpenGL SSAA </s> ===
=== {{s}} OpenGL SSAA {{/s}} ===
If using SSAA with OpenGL, either through Dolphin or an external system like the NVIDIA control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}.
If using SSAA with OpenGL, either through Dolphin or an external system like the NVIDIA control panel, it will have severe graphics distortions. This only occurs when Format Changes are emulated, and this is forced in the GameINI, so the graphics will appear glitched then go away upon opening graphics settings. You could alter the INI or use that trick to turn on "Ignore Format Changes" and get around it, but without format change emulation many objects, such as flowers, grass, banners, etc will never appear. Other forms of OpenGL anti-aliasing are unaffected. See {{issue|6688}}. Fixed in {{revision|4.0-511}}.
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}
{{image|SkywardSword OGLSSAA.jpg|The lower right quadrant is excluded|br}}