Interactive Multi Game Demo Disc v6: Difference between revisions
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=== Super Mario Sunshine Graffiti Behaves Oddly === | === Super Mario Sunshine Graffiti Behaves Oddly === | ||
Without '''Store EFB Copies to Texture Only''' unchecked, graffiti doesn't affect Mario. | |||
=== Star Fox Adventures Shadows === | === Star Fox Adventures Shadows === |
Revision as of 20:29, 9 February 2017
Interactive Multi Game Demo Disc v6 | |
---|---|
Developer(s) | Various |
Publisher(s) | Nintendo |
Series | Interactive Multi Game Demo Disc |
Platform(s) | GameCube |
Release date(s) | NA August 1, 2002 |
Genre(s) | Demo |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Interactive Multi Game Demo Disc 2002-08 is a playable demo disc for the Nintendo GameCube. Playable games include Super Mario Sunshine and Star Fox Adventures. Video previews Super Mario Sunshine, Star Fox Adventures and Metroid Prime.
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 | |
---|---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 | |
v1.1 | D5E6FEEA | 667D0B64 | |
v1.2 | 86573808 | AD1B7F16 |
Problems
Super Mario Sunshine Graffiti Behaves Oddly
Without Store EFB Copies to Texture Only unchecked, graffiti doesn't affect Mario.
Star Fox Adventures Shadows
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.
Star Fox Adventures Glow Effects
Glow effects render poorly with EFB Copies to Texture Only on all backends. Disable EFB Copies to Texture Only to fix them.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Needed for correct glow rendering in Star Fox and correct graffiti behaviour in Sunshine |
Version Compatibility
The graph below charts the compatibility with Interactive Multi Game Demo Disc v6 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
5.0-2457 | Windows 10 | Intel i5-6600k @ 3.50GHz | Intel HD Graphics 530 | Most stuff works fine with small setting tweaks | PPLToast |
Gameplay Videos
- Various (Developer)
- Nintendo (Publisher)
- Interactive Multi Game Demo Disc (Series)
- North America (Release region)
- 2002 (Initial release year)
- Demo (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Untested for 10000+ revisions
- GameCube games