Template:Config/sandbox
[edit] [ ] Template documentation
This template outputs a standardized set of configuration information.
Features
New features in this sandbox version:
- Path to setting
- GameINI counterparts
- Using Template:Config required
- Handing off table tags for improved editing performance
- Produces Category:Config template misformatted settings
Issues
- Requires
{{#vardefineecho:=|setting=gameini}}
for all string-based settings for using equal signs. - String-based settings need empty equation when ini isn't available.
- Those using decimal will accept "Unlimited" as input.
Example
{{Config/sandbox |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | Off | CPUThread = False |
Show File Select menus properly |
Full preview
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | On | CPUThread = True |
Boolean |
Settings > General > Speed Limit | 100% | EmulationSpeed = 1 |
Decimal |
Settings > Interface > Use Panic Handlers | On | Boolean | |
Settings > GameCube > Skip GC BIOS | On | Boolean | |
Settings > Advanced > CPU Emulator Engine | JIT x64 | CPUCore = 1 |
String |
Settings > Advanced > CPU Clock Override | 100% | Overclock = 1 |
Decimal |
Graphics
Configuration | Setting | See GameINI for headings | Notes |
---|---|---|---|
Graphics > General > Video Back End | OpenGL | GFXBackend = OGL |
String |
Graphics > General > Aspect Ratio | Auto | AspectRatio = 0 |
String |
Graphics > General > V-Sync | On | VSync = True |
Boolean |
Graphics > General > Use Fullscreen | On | Boolean | |
Graphics > General > Render to Main Window | On | Boolean | |
Graphics > General > Shader Compilation | Synchronous | ShaderCompilationMode = 0 |
String |
Graphics > General > Compile Shaders Before Starting | On | WaitForShadersBeforeStarting = True |
Boolean |
Graphics > Enhancements > Internal Resolution | 1x | InternalResolution = 0 |
String |
Graphics > Enhancements > Anti-Aliasing | 4x SSAA | MSAA = 4 SSAA = True |
String |
Graphics > Enhancements > Anisotropic Filtering | 1x | MaxAnisotropy = 0 |
String |
Graphics > Enhancements > Scaled EFB Copy | On | EFBScaledCopy = True |
Boolean |
Graphics > Enhancements > Per-Pixel Lighting | On | EnablePixelLighting = True |
Boolean |
Graphics > Enhancements > Force Texture Filtering | On | ForceFiltering = True |
Boolean |
Graphics > Enhancements > Widescreen Hack | On | wideScreenHack = True |
Boolean |
Graphics > Enhancements > Disable Fog | On | DisableFog = True |
Boolean |
Graphics > Enhancements > Force 24-Bit Color | On | ForceTrueColor = True |
Boolean |
Graphics > Enhancements > Arbitrary Mipmap Detection | On | ArbitraryMipmapDetection = True |
Boolean |
Graphics > Hacks > Skip EFB Access from CPU | On | EFBAccessEnable = False |
String |
Graphics > Hacks > Ignore Format Changes | On | EFBEmulateFormatChanges = False |
String |
Graphics > Hacks > Store EFB Copies to Texture Only | On | EFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Defer EFB Copies to RAM | On | DeferEFBCopies = True |
Boolean |
Graphics > Hacks > Texture Cache Accuracy | Position 3 (Fast) | SafeTextureCacheColorSamples = 128 |
String |
Graphics > Hacks > GPU Texture Decoding | On | EnableGPUTextureDecoding = True |
Boolean |
Graphics > Hacks > Store XFB Copies to Texture Only | On | XFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Immediately Present XFB | On | ImmediateXFBenable = True |
Boolean |
Graphics > Hacks > Fast Depth Calculation | On | FastDepthCalc = True |
Boolean |
Graphics > Hacks > Disable Bounding Box | On | BBoxEnable = True |
Boolean |
Graphics > Hacks > Vertex Rounding Hack | On | VertexRounding = True |
Boolean |
Graphics > Advanced > Crop | On | Boolean | |
Graphics > Advanced > Enable Progressive Scan | On | ProgressiveScan = True |
Boolean |
Graphics > Advanced > Manual Texture Sampling | On | FastTextureSampling = False |
String |
Audio
Configuration | Setting | GameINI [DSP] | Notes |
---|---|---|---|
Settings > Audio > DSP Emulator Engine | HLE | EnableJIT = True |
String |
Settings > Audio > Audio Back End | Cubeb | Backend = Cubeb |
String |
Wii
Configuration | Setting | See GameINI for headings | Notes |
---|---|---|---|
Settings > Wii > Use PAL60 Mode (EuRGB60) | On | PAL60 = True |
Boolean |
Settings > Wii > Enable Screen Saver | On | Boolean | |
Settings > Wii > Insert SD Card | On | WiiSDCard = True |
Boolean |
Settings > Wii > Connect USB Keyboard | On | Boolean | |
Settings > Wii > System Language | English | Language = 1 |
String |
Wii Remote
Configuration | Setting | GameINI | Notes |
---|---|---|---|
Controllers > Enable Speaker Data | On | Boolean | |
Controllers > Wii Remote Motor | On | Boolean |
Game Properties
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Properties > General > Enable MMU | On | MMU = True |
Boolean |
Properties > General > Enable FPRF | On | FPRF = True |
Boolean |
Properties > General > Synchronize GPU Thread | On | SyncGPU = True |
Boolean |
Properties > General > Speed up Disc Transfer Rate | On | FastDiscSpeed = True |
Boolean |
The above documentation is transcluded from Template:Config/sandbox/doc. (edit | history) Editors can experiment in this template's sandbox (edit) and testcases (edit) pages. Subpages of this template. |