Template:Config/sandbox/doc
< Template:Config | sandbox
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This template outputs a standardized set of configuration information.
Features
New features in this sandbox version:
- Path to setting
- GameINI counterparts
- Using Template:Config required
- Handing off table tags for improved editing performance
- Produces Category:Config template misformatted settings
Issues
- Requires
{{#vardefineecho:=|setting=gameini}}
for all string-based settings for using equal signs. - String-based settings need empty equation when ini isn't available.
- Those using decimal will accept "Unlimited" as input.
Example
{{Config/sandbox |dualcore = Off |dualcorenotes = Show File Select menus properly }}
Produces
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | Off | CPUThread = False |
Show File Select menus properly |
Full preview
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Settings > General > Enable Dual Core | On | CPUThread = True |
Boolean |
Settings > General > Speed Limit | 100% | EmulationSpeed = 1 |
Decimal |
Settings > Interface > Use Panic Handlers | On | Boolean | |
Settings > GameCube > Skip GC BIOS | On | Boolean | |
Settings > Advanced > CPU Emulator Engine | JIT x64 | CPUCore = 1 |
String |
Settings > Advanced > CPU Clock Override | 100% | Overclock = 1 |
Decimal |
Graphics
Configuration | Setting | See GameINI for headings | Notes |
---|---|---|---|
Graphics > General > Video Back End | OpenGL | GFXBackend = OGL |
String |
Graphics > General > Aspect Ratio | Auto | AspectRatio = 0 |
String |
Graphics > General > V-Sync | On | VSync = True |
Boolean |
Graphics > General > Use Fullscreen | On | Boolean | |
Graphics > General > Render to Main Window | On | Boolean | |
Graphics > General > Shader Compilation | Synchronous | ShaderCompilationMode = 0 |
String |
Graphics > General > Compile Shaders Before Starting | On | WaitForShadersBeforeStarting = True |
Boolean |
Graphics > Enhancements > Internal Resolution | 1x | InternalResolution = 0 |
String |
Graphics > Enhancements > Anti-Aliasing | 4x SSAA | MSAA = 4 SSAA = True |
String |
Graphics > Enhancements > Anisotropic Filtering | 1x | MaxAnisotropy = 0 |
String |
Graphics > Enhancements > Scaled EFB Copy | On | EFBScaledCopy = True |
Boolean |
Graphics > Enhancements > Per-Pixel Lighting | On | EnablePixelLighting = True |
Boolean |
Graphics > Enhancements > Force Texture Filtering | On | ForceFiltering = True |
Boolean |
Graphics > Enhancements > Widescreen Hack | On | wideScreenHack = True |
Boolean |
Graphics > Enhancements > Disable Fog | On | DisableFog = True |
Boolean |
Graphics > Enhancements > Force 24-Bit Color | On | ForceTrueColor = True |
Boolean |
Graphics > Enhancements > Arbitrary Mipmap Detection | On | ArbitraryMipmapDetection = True |
Boolean |
Graphics > Hacks > Skip EFB Access from CPU | On | EFBAccessEnable = False |
String |
Graphics > Hacks > Ignore Format Changes | On | EFBEmulateFormatChanges = False |
String |
Graphics > Hacks > Store EFB Copies to Texture Only | On | EFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Defer EFB Copies to RAM | On | DeferEFBCopies = True |
Boolean |
Graphics > Hacks > Texture Cache Accuracy | Position 3 (Fast) | SafeTextureCacheColorSamples = 128 |
String |
Graphics > Hacks > GPU Texture Decoding | On | EnableGPUTextureDecoding = True |
Boolean |
Graphics > Hacks > Store XFB Copies to Texture Only | On | XFBToTextureEnable = True |
Boolean |
Graphics > Hacks > Immediately Present XFB | On | ImmediateXFBenable = True |
Boolean |
Graphics > Hacks > Fast Depth Calculation | On | FastDepthCalc = True |
Boolean |
Graphics > Hacks > Disable Bounding Box | On | BBoxEnable = True |
Boolean |
Graphics > Hacks > Vertex Rounding Hack | On | VertexRounding = True |
Boolean |
Graphics > Advanced > Crop | On | Boolean | |
Graphics > Advanced > Enable Progressive Scan | On | ProgressiveScan = True |
Boolean |
Graphics > Advanced > Manual Texture Sampling | On | FastTextureSampling = False |
String |
Audio
Configuration | Setting | GameINI [DSP] | Notes |
---|---|---|---|
Settings > Audio > DSP Emulator Engine | HLE | EnableJIT = True |
String |
Settings > Audio > Audio Back End | Cubeb | Backend = Cubeb |
String |
Wii
Configuration | Setting | See GameINI for headings | Notes |
---|---|---|---|
Settings > Wii > Use PAL60 Mode (EuRGB60) | On | PAL60 = True |
Boolean |
Settings > Wii > Enable Screen Saver | On | Boolean | |
Settings > Wii > Insert SD Card | On | WiiSDCard = True |
Boolean |
Settings > Wii > Connect USB Keyboard | On | Boolean | |
Settings > Wii > System Language | English | Language = 1 |
String |
Wii Remote
Configuration | Setting | GameINI | Notes |
---|---|---|---|
Controllers > Enable Speaker Data | On | Boolean | |
Controllers > Wii Remote Motor | On | Boolean |
Game Properties
Configuration | Setting | GameINI [Core] | Notes |
---|---|---|---|
Properties > General > Enable MMU | On | MMU = True |
Boolean |
Properties > General > Enable FPRF | On | FPRF = True |
Boolean |
Properties > General > Synchronize GPU Thread | On | SyncGPU = True |
Boolean |
Properties > General > Speed up Disc Transfer Rate | On | FastDiscSpeed = True |
Boolean |
Categories:
- Enable Dual Core (Config Required)
- Speed Limit (Config Required)
- Use Panic Handlers (Config Required)
- Skip GC BIOS (Config Required)
- CPU Emulator Engine (Config Required)
- CPU Clock Override (Config Required)
- Video Back End (Config Required)
- Aspect Ratio (Config Required)
- V-Sync (Config Required)
- Use Fullscreen (Config Required)
- Render to Main Window (Config Required)
- Shader Compilation (Config Required)
- Compile Shaders Before Starting (Config Required)
- Internal Resolution (Config Required)
- Anti-Aliasing (Config Required)
- Anisotropic Filtering (Config Required)
- Scaled EFB Copy (Config Required)
- Per-Pixel Lighting (Config Required)
- Force Texture Filtering (Config Required)
- Widescreen Hack (Config Required)
- Disable Fog (Config Required)
- Force 24-Bit Color (Config Required)
- Arbitrary Mipmap Detection (Config Required)
- Skip EFB Access from CPU (Config Required)
- Ignore Format Changes (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Defer EFB Copies to RAM (Config Required)
- Texture Cache Accuracy (Config Required)
- GPU Texture Decoding (Config Required)
- Store XFB Copies to Texture Only (Config Required)
- Immediately Present XFB (Config Required)
- Fast Depth Calculation (Config Required)
- Disable Bounding Box (Config Required)
- Vertex Rounding Hack (Config Required)
- Crop (Config Required)
- Enable Progressive Scan (Config Required)
- Manual Texture Sampling (Config Required)
- DSP Emulator Engine (Config Required)
- Audio Back End (Config Required)
- Use PAL60 Mode (EuRGB60) (Config Required)
- Enable Screen Saver (Config Required)
- Insert SD Card (Config Required)
- Connect USB Keyboard (Config Required)
- System Language (Config Required)
- Enable Speaker Data (Config Required)
- Wii Remote Motor (Config Required)
- Enable MMU (Config Required)
- Enable FPRF (Config Required)
- Synchronize GPU Thread (Config Required)
- Speed up Disc Transfer Rate (Config Required)