DSU Client: Difference between revisions

582 bytes added ,  29 October 2019
→‎Using DSU devices in Dolphin: added section about the emulated pointer
(Minor text fixes, finished the remaining sections)
(→‎Using DSU devices in Dolphin: added section about the emulated pointer)
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Additionally, if you're on Linux, you can completely skip the whole setup of DSU Server/Client and directly assign the motion sensor axes of DualShock 3 and 4 controllers by selecting the corresponding <code>evdev/x/xxxx</code> entry on the Devices drop-down menu, thanks to the Linux evdev API natively supporting those controllers.
Additionally, if you're on Linux, you can completely skip the whole setup of DSU Server/Client and directly assign the motion sensor axes of DualShock 3 and 4 controllers by selecting the corresponding <code>evdev/x/xxxx</code> entry on the Devices drop-down menu, thanks to the Linux evdev API natively supporting those controllers.
=== Emulated pointer ===
Also a new feature in Dolphin {{revision|5.0-11083}} and newer, if the Accelerometer and Gyroscope bindings of the "Motion Input" tab of Emulated Wii Remotes are assigned correctly, the Wii Remote IR Pointer position will be derived from the motion sensors, thus dispensing the need for a sensor bar. To fine-tune the emulated pointer, you can assign a button to recenter the cursor when pressed and can also adjust the maximum rotation of the yaw axis through the bindings present on the "Point" section in the "Motion Input" tab of Emulated Wii Remotes.


== Troubleshooting ==
== Troubleshooting ==