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Progress Continues
We've already had 21553 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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m (→Windows: clarify the OpenTrack DSU Server is not the same thing as the OpenTrack application. You need both) |
(→Linux: Update section, add more motion servers) |
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=== Linux === | === Linux === | ||
As of {{revision|5.0-11484}}, motion | As of {{revision|5.0-11484}}, motion axles of Wii Remotes, DualShock 3/4, DualSense and Nintendo Switch controllers can be directly mapped in Dolphin through evdev input API, which generally provides better latency than DSU Clients and thus is generally preferred. Additionally, the following servers are available: | ||
* '''[https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork):''' compatible with all DualShock 4 controllers. | * '''[https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork):''' compatible with all DualShock 4 controllers. | ||
* '''[https://github.com/v1993/linuxmotehook linuxmotehook]:''' compatible with Wii Remotes. Starting with {{revision|5.0-11684}}, Dolphin can map Wii Remote buttons and motion | * '''[https://github.com/v1993/linuxmotehook linuxmotehook]:''' compatible with Wii Remotes. Starting with {{revision|5.0-11684}}, Dolphin can map Wii Remote buttons and motion axles directly, by enabling "Connect Wii Remotes for Emulated Controller" option on Controller Settings. Consider using Dolphin's built-in functionality instead of linuxmotehook. | ||
* '''[https://github.com/v1993/evdevhook evdevhook]:''' compatible with all controllers that properly expose motion via evdev (Nintendo Switch controllers, DualShock 3/4 and DualSense). | |||
* '''[https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook]:''': compatible with Nintendo Switch controllers. | |||
=== Windows === | === Windows === |