DSU Client: Difference between revisions

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→‎Linux: bold server names, as in other sections
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Alternatively, the following servers are available:
Alternatively, the following servers are available:
* [https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork): compatible with all DualShock 4 controllers.
* '''[https://github.com/TheDrHax/ds4drv-cemuhook ds4drv] (TheDrHax fork):''' compatible with all DualShock 4 controllers.
* [https://github.com/v1993/evdevhook evdevhook]: compatible with all controllers that properly expose motion via evdev (Nintendo Switch controllers, DualShock 3/4 and DualSense).
* '''[https://github.com/v1993/evdevhook evdevhook]:''' compatible with all controllers that properly expose motion via evdev (Nintendo Switch controllers, DualShock 3/4 and DualSense).
* [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook]: compatible with Nintendo Switch controllers.
* '''[https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook]:''' compatible with Nintendo Switch controllers.
* [https://github.com/v1993/linuxmotehook linuxmotehook]: compatible with Wii Remotes. Starting with {{revision|5.0-11684}}, Dolphin can map Wii Remote buttons and motion axles directly, by enabling "Connect Wii Remotes for Emulated Controller" option on Controller Settings. Consider using Dolphin's built-in functionality instead of linuxmotehook.
* '''[https://github.com/v1993/linuxmotehook linuxmotehook]:''' compatible with Wii Remotes. Starting with {{revision|5.0-11684}}, Dolphin can map Wii Remote buttons and motion axles directly, by enabling "Connect Wii Remotes for Emulated Controller" option on Controller Settings. Consider using Dolphin's built-in functionality instead of linuxmotehook.
* [https://github.com/kmicki/SteamDeckGyroDSU SteamDeckGyroDSU]: compatible with the Steam Deck, requires SteamOS 3.0.
* '''[https://github.com/kmicki/SteamDeckGyroDSU SteamDeckGyroDSU]:''' compatible with the Steam Deck, requires SteamOS 3.0.


=== Windows ===
=== Windows ===