Dolphin Manual: Difference between revisions

Finalized image filenames this time, I promise.
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(Finalized image filenames this time, I promise.)
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Below is a screenshot of what Dolphin looks like when run (after adding some games, see Section X.X) and a basic description of the interface:
Below is a screenshot of what Dolphin looks like when run (after adding some games, see Section X.X) and a basic description of the interface:


[[File:Dolphin-Main-UI.png]]
[[File:Dolphin_Main_UI.png]]


'''Title Bar:''' Shows program name and Dolphin version.
'''Title Bar:''' Shows program name and Dolphin version.
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*Go to the Menu, select Options -> Configure…, and go to the Interface tab.
*Go to the Menu, select Options -> Configure…, and go to the Interface tab.


[[File:Dolphin-Config-Interface.png]]
[[File:Dolphin_Config_Interface.png]]


'''Confirm on Stop:''' When enabled, if the user presses stop or attempts to close Dolphin, the emulator will display a dialog box asking if the user truly wants to stop the game.
'''Confirm on Stop:''' When enabled, if the user presses stop or attempts to close Dolphin, the emulator will display a dialog box asking if the user truly wants to stop the game.
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'''Hotkeys:''' Setup hotkeys that quickly execute functions in Dolphin. Note that hotkeys currently do not work with joysticks or with anything other than keyboard input. Clicking the Hotkeys button leads to the following configuration screens:
'''Hotkeys:''' Setup hotkeys that quickly execute functions in Dolphin. Note that hotkeys currently do not work with joysticks or with anything other than keyboard input. Clicking the Hotkeys button leads to the following configuration screens:


[[File:Dolphin-Hotkey-General.png]]
[[File:Dolphin_Hotkey_General.png]]


[[File:Dolphin-Hotkey-Savestate.png]]
[[File:Dolphin_Hotkey_Savestate.png]]


Dolphin has two tabs for hotkey configuration, General and State Saves. The first group of hotkeys deals with common functions in Dolphin such as starting a game or taking a screenshot. The second group deals exclusively with saving and loading save states (see Section X.X for more details). To edit a hotkey, simply click the button next to the hotkey's name. Dolphin will wait for 3 seconds for any input. If the user enters no input then the hotkey's value will remain unchanged. The Enter key clears the value for the hotkey. Modifiers such as Shift, Alt, and Ctrl can form combinations with other keys as well.
Dolphin has two tabs for hotkey configuration, General and State Saves. The first group of hotkeys deals with common functions in Dolphin such as starting a game or taking a screenshot. The second group deals exclusively with saving and loading save states (see Section X.X for more details). To edit a hotkey, simply click the button next to the hotkey's name. Dolphin will wait for 3 seconds for any input. If the user enters no input then the hotkey's value will remain unchanged. The Enter key clears the value for the hotkey. Modifiers such as Shift, Alt, and Ctrl can form combinations with other keys as well.
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*Go to the Menu, select Options -> Configure …, and go to the Gamecube tab.
*Go to the Menu, select Options -> Configure …, and go to the Gamecube tab.


[[File:Dolphin-Config-Gamecube.png]]
[[File:Dolphin_Config_Gamecube.png]]


'''Skip BIOS:''' If checked, Dolphin will use high level emulation to bypass the BIOS, therefore BIOS dumps are not required to run Dolphin. If unchecked, Dolphin will try to look for the BIOS files and run them. If the BIOS files are not found and this option is unchecked, Dolphin will use HLE to boot normally and automatically check this option. For info on setting up the BIOS files, refer to Section X.X.
'''Skip BIOS:''' If checked, Dolphin will use high level emulation to bypass the BIOS, therefore BIOS dumps are not required to run Dolphin. If unchecked, Dolphin will try to look for the BIOS files and run them. If the BIOS files are not found and this option is unchecked, Dolphin will use HLE to boot normally and automatically check this option. For info on setting up the BIOS files, refer to Section X.X.
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*Go to the Menu, select Options -> Configure …, and go to the Wii tab.
*Go to the Menu, select Options -> Configure …, and go to the Wii tab.


[[File:Dolphin-Config-Wii.png]]
[[File:Dolphin_Config_Wii.png]]


'''Enable Screen Saver:''' When checked, Dolphin will emulate the Wii’s screen saver.
'''Enable Screen Saver:''' When checked, Dolphin will emulate the Wii’s screen saver.
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*Go to the Menu, select Options -> Configure …, and go to the Path tab.
*Go to the Menu, select Options -> Configure …, and go to the Path tab.


[[File:Dolphin-Config-Path.png]]
[[File:Dolphin_Config_Path.png]]


'''ISO Directories:''' A list of directories Dolphin will search for game files. Click the Add button to browse for more directories to include in the search. Highlight a path and click the Remove button to delete that path from the list.
'''ISO Directories:''' A list of directories Dolphin will search for game files. Click the Add button to browse for more directories to include in the search. Highlight a path and click the Remove button to delete that path from the list.
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*Go to the Menu, select Options -> Graphics Settings, and go to the Advanced tab.
*Go to the Menu, select Options -> Graphics Settings, and go to the Advanced tab.


[[File:Dolphin-Graphics-Advanced.png]]
[[File:Dolphin_Graphics_Advanced.png]]


'''Enable Wireframe:''' Allows Dolphin to render the scene in wireframe.
'''Enable Wireframe:''' Allows Dolphin to render the scene in wireframe.
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*Go to the Menu, select Options -> Gamecube Pad Settings.
*Go to the Menu, select Options -> Gamecube Pad Settings.


[[File:Dolphin-GCPad.png]]
[[File:Dolphin_GCPad.png]]


In order for Dolphin to use the emulated Gamecube controller, the corresponding port must be set to use a Gamecube controller (Standard Controller); see Section 2.4 for more details. Dolphin can configure up to 4 separate emulated Gamecube controllers at a time.
In order for Dolphin to use the emulated Gamecube controller, the corresponding port must be set to use a Gamecube controller (Standard Controller); see Section 2.4 for more details. Dolphin can configure up to 4 separate emulated Gamecube controllers at a time.
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*Go to the Menu, select Options -> Wiimote Settings.
*Go to the Menu, select Options -> Wiimote Settings.


[[File:Dolphin-Wiimote.png]]
[[File:Dolphin_Wiimote.png]]


'''Wiimotes:''' Dolphin can configure up to 4 separate Wiimotes at a time. Each Wiimote can one of several types:
'''Wiimotes:''' Dolphin can configure up to 4 separate Wiimotes at a time. Each Wiimote can one of several types:
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*Go to the Menu, select Options -> Wiimote Settings. click the Configure button of the corresponding Wiimote.
*Go to the Menu, select Options -> Wiimote Settings. click the Configure button of the corresponding Wiimote.


[[File:Dolphin-Wiimote-Config.png]]
[[File:Dolphin_Wiimote_Config.png]]


Users must set the corresponding Wiimote as an Emulated Wiimote or a Hybrid Wiimote to configure these input assignments. Real Wiimotes will act as they would on a real Wii. Dolphin can configure and use up to 4 separate Emulated or Hybrid Wiimotes at a time.
Users must set the corresponding Wiimote as an Emulated Wiimote or a Hybrid Wiimote to configure these input assignments. Real Wiimotes will act as they would on a real Wii. Dolphin can configure and use up to 4 separate Emulated or Hybrid Wiimotes at a time.
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*Go to the Menu, select Tools -> Memcard Manager (GC)
*Go to the Menu, select Tools -> Memcard Manager (GC)


[[File:Dolphin-Memcard-Manager.png]]
[[File:Dolphin_Memcard_Manager.png]]


The Memcard Manager can manage two emulated memory cards at a time, one for Slot A and one for Slot B. Users must click the Browse button and search for the memory card file they want to examine. The default file can be found in the user's GC folder with a name such as "MemoryCardA.USA.raw" or "MemoryCardA.EUR.raw" depending the memory card's region. Dolphin will create a new memory card file if none exists when a game tries to save. Once the user has browsed to the memory card file, the Memcard Manager will load the saved contents and present them. Dolphin will display various bits of useful information such as the game's banner, the game's title, comments about the save, the save's icon, the number of blocks the save occupies, and the first block of the game save. At the bottom, the Memcard Manager also displays the emulated memory card's remaining free space.
The Memcard Manager can manage two emulated memory cards at a time, one for Slot A and one for Slot B. Users must click the Browse button and search for the memory card file they want to examine. The default file can be found in the user's GC folder with a name such as "MemoryCardA.USA.raw" or "MemoryCardA.EUR.raw" depending the memory card's region. Dolphin will create a new memory card file if none exists when a game tries to save. Once the user has browsed to the memory card file, the Memcard Manager will load the saved contents and present them. Dolphin will display various bits of useful information such as the game's banner, the game's title, comments about the save, the save's icon, the number of blocks the save occupies, and the first block of the game save. At the bottom, the Memcard Manager also displays the emulated memory card's remaining free space.
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