Endless Ocean: Blue World: Difference between revisions

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|modes    = Single-player, Co-op (2), Online (2)
|modes    = Single-player, Co-op (2), Online (2)
|input    = Wii Remote, Classic Controller, Wii Speak
|input    = Wii Remote, Classic Controller, Wii Speak
|forumlink = http://forums.dolphin-emu.org/Thread-wii-endless-ocean-blue-world
|forumlink = https://forums.dolphin-emu.org/Thread-wii-endless-ocean-blue-world
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5025|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 2.83 GHz|GPU=NVIDIA GeForce 9800 GT|result=Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [http://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=5025|OS=Windows 7|CPU=Intel Core 2 Quad Q9505 2.83 GHz|GPU=NVIDIA GeForce 9800 GT|result=Endless Ocean 2 running on Dolphin emulator. Game seems to run very well, minor glitches here and there, full speed all the time. This game is one of the games that deserve status 'Perfect'. But in order to go in game, you should have 'EFB Copy to RAM' in GFX settings or else it will hang. Then you can switch EFB Copy to Texture and play the game like normal. [https://www.youtube.com/watch?v=uX20Y8Voy4I Endless Ocean 2: Adventures of the Deep (Wii) on Dolphin Wii/GC Emulator 720p HD Full Speed]|tester=nosound98}}
{{testing/entry|revision=4.0-9168|OS=Windows 7|CPU=Athlon X4 640 # 3.2 GHz|GPU=AMD Radeon HD 6570|result=Game hangs at start with DSP HLE enabled and starts with DSP LLE recompiler. Sound stutters a bit and fps is 20-30 on my system.|tester=Golem777}}
{{testing/entry|revision=4.0-9168|OS=Windows 7|CPU=Athlon X4 640 # 3.2 GHz|GPU=AMD Radeon HD 6570|result=Game hangs at start with DSP HLE enabled and starts with DSP LLE recompiler. Sound stutters a bit and fps is 20-30 on my system.|tester=Golem777}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=At 2x IR (tutorial-only test), 1x AF, 1x MSAA, with Direct3D 11, there is only slight audio stuttering on the loading screens. Changing to 3x IR causes slowdown from 30 FPS to 22 FPS during the first cutscene when one whale breaches and another blows its spout. Past the first cutscene, the game plays perfectly at 3x.|tester=SpectraNocturne}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=At 2x IR (tutorial-only test), 1x AF, 1x MSAA, with Direct3D 11, there is only slight audio stuttering on the loading screens. Changing to 3x IR causes slowdown from 30 FPS to 22 FPS during the first cutscene when one whale breaches and another blows its spout. Past the first cutscene, the game plays perfectly at 3x.|tester=SpectraNocturne}}
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[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]