F-Zero GX: Difference between revisions

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|publisher = Nintendo
|publisher = Nintendo
|series    = F-Zero
|series    = F-Zero
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}  
|released  = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}}
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
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{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Between 40-60FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}}
{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Between 40-60FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Barely playable, 20-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Barely playable, 20-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=AMD Radeon HD 3850|result=Barely playable on DX9 plugin, native resolution, AA 9x , MMU speed hack, Dual Core On (It's work normal now) 30-45FPS|tester=Dark Bard}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=AMD Radeon HD 3850|result=Barely playable on DX9 plugin, native resolution, AA 9x, MMU speed hack, Dual Core On (It's work normal now) 30-45FPS|tester=Dark Bard}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=MegaJump}}
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.|tester=M}}
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.|tester=M}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom 2 X4 @ 3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Runs between 50-60 Fps. NO Slowdown at Sand Ocean, NO Shadow Error. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack|tester=Shyvo}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=AMD Phenom 2 X4 @ 3.2 GHz|GPU=NVIDIA GeForce 9600 GT|result=Runs between 50-60 Fps. NO Slowdown at Sand Ocean, NO Shadow Error. Skip EFB Access from CPU ON( Hook in there) / EFB Copies RAM / Direct3D9 Back-end / Disable per pixel depth OFF / It works on 1600x900 Fullscreen 2x Native and Widescreen Hack|tester=Shyvo}}
{{testing/entry|revision=3.0-267|OS=Linux Mint 11|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6670|result=In 50Hz game mode, runs between 48-50 Fps. Some slowdowns and some shadow errors. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native |tester=yg2f}}
{{testing/entry|revision=3.0-267|OS=Linux Mint 11|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6670|result=In 50Hz game mode, runs between 48-50 Fps. Some slowdowns and some shadow errors. Dual Core ON / Accelerate disc transfer rate ON / Skip EFB Access from CPU ON / EFB Copies Texture / It works on 1280x800 Fullscreen Auto Native |tester=yg2f}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). In the demo video is initially loaded much. In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. After a few crashes of the Dolphin emulator works then most of the "Dual Core" option. Best emulation speed, the "external frame buffer" would be (REAL), but very unstable. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-684|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). In the demo video is initially loaded much. In the selection of the starships of the screen is very slow when being dumped in this screen, the graphic shall have no end that Dump!. After a few crashes of the Dolphin emulator works then most of the "Dual Core" option. Best emulation speed, the "external frame buffer" would be (REAL), but very unstable. (sic, Google Translate)|tester=Serverbot777}}
{{testing/entry|revision=3.0-697|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). Fixed a bug with the speed-problem-in vehicle selection. In the game, when the shadow vehicle will not be correctly displayed (Faulty shadow). And in the game during the procedure, the FPS quite sharply between 30FPS and 50FPS.(only in the dolphin-hashless version).|tester=Serverbot777}}
{{testing/entry|revision=3.0-697|OS=Windows 7|CPU=AMD FX-4100 @ 4.5 GHz|GPU=NVIDIA GeForce GTS 250|result=(tested with DX9). Fixed a bug with the speed-problem-in vehicle selection. In the game, when the shadow vehicle will not be correctly displayed (Faulty shadow). And in the game during the procedure, the FPS quite sharply between 30FPS and 50FPS.(only in the dolphin-hashless version).|tester=Serverbot777}}
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{{testing/entry|revision=4.0-918|OS=Arch Linux|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}}
{{testing/entry|revision=4.0-918|OS=Arch Linux|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}}
{{testing/entry|revision=4.0-3669|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60FPS. (Solid 60FPS if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from NVIDIA control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-3669|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60FPS. (Solid 60FPS if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from NVIDIA control panel.|tester=lelobeach}}
{{testing/entry|revision=4.0-4647|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50FPS or OpenGL 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-4647|OS=Windows 8|CPU=Intel Core i5-4200U @ 1.6 GHz|GPU=Intel HD Graphics 4400|result=OpenGL, Skip EFB, 50Hz / FPS European Version, No V-Sync, Hangs on intro if Directx with 60/50FPS or OpenGL 60FPS|tester=Zcair}}
{{testing/entry|revision=4.0-5962|OS=Windows 7|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}}
{{testing/entry|revision=4.0-5962|OS=Windows 7|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}}
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{{VideoGallery
{{VideoGallery
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte
|vid2=O1B6iU-ziAI|cap2=F-Zero GX Quality Test Dolphin Emulator 1080p  
|vid2=O1B6iU-ziAI|cap2=F-Zero GX Quality Test Dolphin Emulator 1080p
|vid3=eW4j6f2zsAo|cap3=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube
|vid3=eW4j6f2zsAo|cap3=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube
|vid4=JV6dePwYl_4|cap4=Dolphin Emulator - F-ZERO GX (4x Native Internal Resolution - 1080p - 60fps)
|vid4=JV6dePwYl_4|cap4=Dolphin Emulator - F-ZERO GX (4x Native Internal Resolution - 1080p - 60fps)