F-Zero GX: Difference between revisions

244 bytes added ,  4 November 2015
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→‎Problems: Rearranged and updated FPRF.
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m (→‎Problems: Rearranged and updated FPRF.)
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== Problems ==
== Problems ==
=== In-game Camera and Models Don't Load ===
Make sure "Enable FPRF" (i.e. Floating Point Result Flag) is checked in the game settings. Without it, no races will be playable and the game overall will have very odd behavior throughout.
{{image|F-ZeroGX-FPRF-Off.jpg|FPRF off}}
{{image|F-ZeroGX-FPRF-On.jpg|FPRF on|br}}
=== Raindrop mask ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
{{image|F-ZeroGX-Raindrops.jpg|Left half is the error, right half is correct rendering|br}}


=== In-game Camera and Models Don't Load ===
=== Missing Boulder Shadows ===
Make sure "Enable FPRF" (i.e. Floating Point Result Flag) is checked in the game settings. Without it, no races will be playable.
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.


=== V-Sync Crashes ===
=== V-Sync Crashes ===
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Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU", but this will disable other effects as well, like the boost distortion effect.
Sand Ocean's heat effect cuts speed on even the most powerful computers. The effect can be disabled by turning on "Skip EFB Access from CPU", but this will disable other effects as well, like the boost distortion effect.


=== Raindrop mask ===
=== Powersliding Glitch ===
The raindrops on the Lightning tracks are improperly rendered. Some areas will be inverted: areas that should have raindrops are empty, and areas that should be blank are filled with raindrops. The result is what appears to be a grid of dots scattered across certain tiles. It appears on all backends until {{revision|4.0-1192}}, where it is fixed in the OpenGL backend. D3D still exhibits the error and there is no solution for it at this time. See {{issue|6041}}.
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Raindrops.jpg|Left half is the error, right half is correct rendering|br}}
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered}}
 
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin}}
=== Missing Boulder Shadows ===
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in the D3D backend. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}.


=== Custom Cars ===
=== Custom Cars ===
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}.
If using a bad dump, custom cars show only the pilot floating in mid air and the main body component. Redump the disc to correct the problem. See {{issue|3240}}.
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
{{image|F-ZeroGXCustomCars.jpg|How custom cars display with a bad dump|br}}
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. -->
<!-- This problem is not Dolphin's fault, but people will think it is. So keeping it here even though it is user error. This is a great case where having MD5 information for good dumps on the Wiki pages would be beneficial. -->
 
=== Powersliding Glitch ===
When near the start/finish line while racing on a Lightning themed track, the powerslide effect is glitched out, stretching out like a laser beam toward the finish line. This is a glitch with the game and not Dolphin; this occurs even on a real GameCube. See {{issue|6042}}.
{{image|F-ZeroGX-Powerslide2.jpg|The effect properly rendered|}}
{{image|F-ZeroGX-Powerslide1.jpg|Powerslide glitch in Dolphin|}}
{{image|F-ZeroGX-Powerslide3.jpg|Powerslide glitch on Console|br|width=214}}


=== 16:9 ===
=== 16:9 ===
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