Zero: Tsukihami no Kamen

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Zero: Tsukihami no Kamen
FatalFrameIVMaskOfTheLunarEclipse.jpg
Developer(s) Tecmo, Grasshopper Manufacture
Publisher(s) Nintendo
Series Fatal Frame
Platform(s) Wii
Release date(s) JP July 31, 2008
Genre(s) Survival horror
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Zero: Tsukihami no Kamen
Playable
GameIDs
See also...

Dolphin Forum thread
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Zero: Tsukihami no Kamen (零〜月蝕の仮面〜, Zero: Mask of the Lunar Eclipse), known in the states as Fatal Frame IV: Mask of the Lunar Eclipse is a survival-horror video game developed by Tecmo and Grasshopper Manufacture and published only in Japan by Nintendo for the Wii video game console. It is the fourth game in the Fatal Frame series and the first of two on the Wii, followed by a re-release of Fatal Frame II.

Emulation Information

Incorrectly Patched Disc Image Not Starting

If you have patched the game with a patch such as the English translation patch, the game's region code might be incorrect, depending on how you've applied the patch. If that is the case, Dolphin 4.0-8741 and newer will be unable to start the game, getting stuck on a black screen. The region code can be corrected by opening the ISO file in a hex editor and changing the byte at 0x4E003 to 00.

Corrupt Font With English Patch

When using the English patch, certain text may appear distorted or glitched. To fix this, make sure GPU Texture Decoding is enabled. Anisotropic filtering is required to be greater than 1x for the text to appear correctly when playing at native resolution. Otherwise, simply turn up the resolution and the text will appear normal. This works on OpenGL and Direct 3D, but not as well with Vulkan. This problem is only present when using the English patch. The original Japanese font always appears normally.

Wii Remote Sound

Sounds such as talking on the phone, the death cries of ghosts and some others are output only through the Wii Remote speaker. If you are using Wii Remote emulation, then turn on "Enable Speaker Data" in the controllers settings to output sounds to the computer speakers.

If you are using a real Wii Remote, then use Bluetooth Passthrough.

Problems

Black Album Pictures

Album photos will be black with EFB Copies to Texture Only enabled.

Enhancements

60 FPS

$60fps [solitarius]
040083E0 60000000
0448C2B8 3F000000 //speed

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Enable seeing pictures in the album

Version Compatibility

The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4631 Windows Vista Intel Core 2 Quad Q6600 @ 2.4 GHz NVIDIA GeForce GTX 260 Fatal Frame/Zero 4 - Wii Dolphin SVN R 4631 pewpewpewpichoo
r6689 Windows Vista Intel Pentium E6300 @ 2.4 GHz NVIDIA GeForce 9600 GT No issues, 23FPS
r7338 Windows 7 Intel Core i3 @ 2.13 GHz NVIDIA GeForce 330m Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, 30FPS busayaphol
3.0 Windows 7 Intel Core 2 Duo E6600 @ 3.06 GHz NVIDIA GeForce G210 30-20FPS, sometimes gets stuck for a second or two.
3.0 Windows 7 Intel Core i7-2670QM @ 2.2 GHz NVIDIA GeForce GT 635M 30FPS 99% Speed. Perfect. The only detail is in the photo album, the pictures are all in black. FatalRaincloud)
r7671 Windows 7 Intel Core i7 @ 2.98 GHz NVIDIA GeForce 570 GT Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30FPS at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. utsuni
r7676 Windows 7 Intel Core 2 Duo E7500 @ 2.96 GHz NVIDIA GeForce 430 GT Perfectly Playable at full speed at 30FPS (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28FPS. Slow down at final boss when being chased at 20-25FPS. Crashes still exist as mentioned by busayaphol, but can be easily bypassed SpardaDVLking3 (YouTube account)
3.0-424 Windows 7 Intel Core i5 @ 2.8 GHz AMD Radeon HD 6950 30FPS-27FPS, Never a frame-rate drop or a glitch.Perfectly playable from the start to the end. bat2com
3.0-589 Windows 7 Intel Core i5-2500K @ 3.3 GHz AMD Radeon HD 6870 27-30FPS @ 1080p. No problem from start to end, except for the bug in Chapter 4 (see the "bugs in game" on top). WatchMeBeibeh
3.0-735 Windows 7 AMD FX 4100 @ 4 GHz AMD Radeon HD 5750 27-30FPS @ 1080p. FPS drop. Budi (INA)
4.0.2 Windows 8.1 Intel Core i7-4770K @ 3.5 GHz NVIDIA GeForce GTX 670 Cleared the game without any problems except the ones described above (using 3x internal resolution, 2x aa, DirectX 11 backend, HLE). Enabling OpenCL or OpenMP had negative impacts on the framerate for me. When using a real Wii Remote and xAudio2 plugin, the panio parts may not work all the time (you can't play the notes). To fix this, just do a save state, unplug/plug back the nunchuk after you've loaded your save state and try again. Another way is to use OpenAL, but the game was much slower for me. You can find video playthroughs here recorded on Dolphin 4.0.2. Stapoli
5.0 Mac OS X 10.10 Intel Core i5-4570 AMD Radeon R9 290X FPS30 with 1080P+4MSAA+16AF+FXAA,A little lag when FatalFrame. YueLingShuang
5.0-14344 Mac OS 11.2.3 Apple M1 Apple M1 Steady 30FPS with Native resolution+2XAF+V-Sync (also disabled fog & copy filter) on OpenGL Backend. A bit laggy during combat with 2+ ghosts & walking through corridors that demands more lighting. On the other hand, Vulkan is just unplayable so don't think about it. With Vulkan, I'm getting 25-30FPS, but drops to 15-20FPS during combat, with 2+ ghosts it'll be about 10. Nathaniel1225
5.0-15887 Windows 11 AMD Ryzen R5 3600 AMD Rx Vega 64 Stable 30 FPS with directx 11, 4x native and 2x SSAA, game work perfect. dante3732

Gameplay Videos