Fire Emblem: Radiant Dawn: Difference between revisions

Line 56: Line 56:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5-1624|OS=Windows 8 x64|CPU=Intel Core 2 Quad @ 3.0GHz|GPU=ATI Radeon HD 5770|result=Stable FPS, cinematics run perfectly, AAx4 AFx16 DX11, HLE, OpenMP enabled - setting resolution past Native x1 breaks sprites and shows artifacts on them otherwise works fine |tester=Rosierose}}
{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=Good, purple lines around characters mouth go away with anisotropic  
{{testing/entry|revision=3.5 |OS=Windows 7 x64|CPU=Intel Core i7-950 @ 4.1GHz|GPU=nVidia GeForce GTX 570 @ .9GHz|result=Good, purple lines around characters mouth go away with anisotropic  
filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
filtering x1, game runs smoothly, but speed drops when there is a phase change, sometimes also crashes at that moment. I didn't experience crashes at other moments. The biggest problem along the crashes is the sound. There are many many glitches|tester=Titouf}}
1

edit