Fire Emblem: Radiant Dawn: Difference between revisions

m (→‎Testing: Updated grammar in testing section.)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Freeze while creating a save state ===
The game randomly freezes while creating a save state.  Using single core mitigates this issue.
=== Character Faces ===
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.


=== Instability ===
=== <s>Instability</s> ===
Recent versions of Dolphin have eliminated these. (These are problems reported in previous versions.)<br>
Recent versions of Dolphin have eliminated these. (These are problems reported in previous versions.)<br>
Dolphin may crash randomly while emulating this game, it's stable in menus 99% of the time and in base; but when playing a map the game will occasionally crash when:
Dolphin may crash randomly while emulating this game, it's stable in menus 99% of the time and in base; but when playing a map the game will occasionally crash when:
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Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
=== Freeze while creating a save state ===
The game randomly freezes while creating a save state.  Using single core mitigates this issue.
=== Character Faces ===
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.


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