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m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}") |
Iohanntachy (talk | contribs) m (→Hit Detection) |
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If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. | If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. | ||
=== Hit Detection === | === {{s}}Hit Detection{{/s}} === | ||
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. Fixed since there's no more D3D renderer. | ||
=== {{s}}Missing Particle Effects{{/s}}=== | === {{s}}Missing Particle Effects{{/s}}=== |
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