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Iohanntachy (talk | contribs) m (→Hit Detection) |
(Undo revision 117506 by Iohanntachy (talk) We still have a DirectX backend) |
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If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. | If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. | ||
=== | === Hit Detection === | ||
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable | Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | ||
=== {{s}}Missing Particle Effects{{/s}}=== | === {{s}}Missing Particle Effects{{/s}}=== |