Killer7: Difference between revisions

47 bytes removed ,  17 September 2014
(D3D hit detection issues (aside from AA bug) fixed as of 4.0-1487)
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== Problems ==
== Problems ==
=== Enemy Outlines ===
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving.


=== Hit Detection ===
=== Hit Detection ===
<s>Using D3D backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.</s> Fixed by {{revision|4.0-1487}}
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable.  
 
Using AA with the D3D backend completely breaks hit detection on enemies, making them invulnerable.  


=== Missing Particle Effects===
=== Missing Particle Effects===