Kirby Air Ride: Difference between revisions
→Testing
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{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.|tester=Kilobytez95}} | {{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel i5-3570K @ 4.4GHz|GPU=nVidia GeForce GTX 460|result=Emulation is perfect with no crashes. OpenGL backend works 100% including AA and AF modes. AF now works correctly in City Trial. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 x86|CPU=AMD Athlon x2 2.2GHz|GPU=nVidia GeForce 6600 GT|result=15 FPS without sound, screen mode: 640x480|tester=Smirkogm}} | {{testing/entry|revision=4.0.1|OS=Windows 7 x86|CPU=AMD Athlon x2 2.2GHz|GPU=nVidia GeForce 6600 GT|result=15 FPS without sound, screen mode: 640x480|tester=Smirkogm}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 460|result=Emulation is perfect. , DirectX 11 ,screen mode: 640x480|tester= | {{testing/entry|revision=4.0.1|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q9400 @ 2.66GHz|GPU=nVidia GeForce GTX 460|result=Emulation is perfect. , DirectX 11 ,screen mode: 640x480|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||