Kururin Squash!: Difference between revisions

Hrm, GBA Link games, another case for a Problems template.
m (Text replacement - " x64" to "")
(Hrm, GBA Link games, another case for a Problems template.)
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'''''Kururin Squash!''''' is an action-puzzle video game developed by Eighting and published by Nintendo. It was released only in Japan on October 14, 2004. The game is the successor to ''Kururin Paradise'' and is the only title of the ''Kururin'' series to use 3D computer graphics.
'''''Kururin Squash!''''' is an action-puzzle video game developed by Eighting and published by Nintendo. It was released only in Japan on October 14, 2004. The game is the successor to ''Kururin Paradise'' and is the only title of the ''Kururin'' series to use 3D computer graphics.


== GBA Link Support ==
== Emulation Information ==
=== Font Problems ===
Until {{revision|4.0-5097}} the default kanji font display extremely thin (1 pixel) as opposed to showing as a thick font with grey pixels around the edges. This was a problem with Dolphin's font files, which prior to {{revision|4.0-5097}} are low resolution and may be hard to read. As of {{revision|4.0-5097}}, the Japanese fonts have been replaced by the free Droid Sans Japanese font (released under the [http://raw.githubusercontent.com/dolphin-emu/dolphin/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font-licenses.txt Apache 2 license]) which is much closer to the look of the original hardware, and can be downloaded [http://github.com/dolphin-emu/dolphin/blob/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font_sjis.bin?raw=true here] for use with any revision.
 
Though closer to the Wii fonts the Droid Sans Japanese font is not the same. For pixel-perfect kanji display you can rip fonts from a Wii by following the instructions [http://translate.google.com/translate?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://wikiwiki.jp/gcwiiemu/%3FTips_Font_Improvement here].
 
=== GBA Link Support ===
This game has GBA Link features that are properly emulated [[The_Legend_of_Zelda:_Four_Swords_Adventures|using VBA-M and Dolphin]].
This game has GBA Link features that are properly emulated [[The_Legend_of_Zelda:_Four_Swords_Adventures|using VBA-M and Dolphin]].


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=== Sound Issues and Freezes ===
=== Sound Issues and Freezes ===
Sound desynchs frequently on HLE (newer 2014 builds not tested yet) causing the game to often crash, the music looping incorrectly, with instruments missing, or garbage sound effects randomly playing. Despite these issues, the game can be finished.
Sound desynchs frequently on HLE (newer 2014 builds not tested yet) causing the game to often crash, the music looping incorrectly, with instruments missing, or garbage sound effects randomly playing. Despite these issues, the game can be finished.
=== Font Problems ===
Until {{revision|4.0-5097}} the default kanji font display extremely thin (1 pixel) as opposed to showing as a thick font with grey pixels around the edges. This was a problem with Dolphin's font files, which prior to {{revision|4.0-5097}} are low resolution and may be hard to read. As of {{revision|4.0-5097}}, the Japanese fonts have been replaced by the free Droid Sans Japanese font (released under the [http://raw.githubusercontent.com/dolphin-emu/dolphin/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font-licenses.txt Apache 2 license]) which is much closer to the look of the original hardware, and can be downloaded [http://github.com/dolphin-emu/dolphin/blob/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font_sjis.bin?raw=true here] for use with any revision.
Though closer to the Wii fonts the Droid Sans Japanese font is not the same. For pixel-perfect kanji display you can rip fonts from a Wii by following the instructions [http://translate.google.com/translate?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://wikiwiki.jp/gcwiiemu/%3FTips_Font_Improvement here].


== Configuration ==
== Configuration ==