Luigi's Mansion: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
|forumlink = https://forums.dolphin-emu.org/Thread-gc-luigi-s-mansion--25940
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Poltergust 3000 Hose Disappears ===
=== Poltergust 3000 Hose disappears ===
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}.
In the cutscene where Luigi returns to the villa from Professor E. Gadd's Ghost Research Laboratory, the Hose of Luigi's Poltergust 3000 will keep disappearing. Refer {{issue|12520}}.
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}}
{{image|Poltergust_3000.png|Dolphin: Poltergust 3000 hose disappears.}}
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== Enhancements ==
== Enhancements ==
=== 16:9 Widescreen AR Code ===
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes shadow issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes shadow issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


==== NA ====
==== NA ====
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this AR code to re-enable it.  
In the PAL-Version the 60Hz mode cannot be activated at startup due to the progressive scan option being disabled in the EU version. Use this Gecko code to re-enable it. Note that the game still only supports 30 FPS.
<pre>
<pre>
Enable 50/60Hz Mode Option v3 [Ralf]
Enable 50/60Hz Mode Option v3 [Ralf]
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{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-151|OS=Windows Vista|CPU=Intel Pentium P6100 @ 2 GHz|GPU=Intel HD graphics|result=Works normally and fully playable but the graphics is all pixelated. To get a rid from the pixels is needed to change the resolution to 1280x720.|tester=}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-221|OS=Windows 7 |CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD 3000|result=Close to perfect. Do not run in DX9 or OpenGL for it will crash or have black-screen. Running at 720P at 30FPS consistently. No hitches with game play but use DX11 for Intel HD Graphics. No slowing down during boss fights either. Also running on a laptop.|tester=cohn}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II x6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X6 @ 3.2 GHz|GPU=AMD Radeon HD 5750|result=Perfect, but normal settings caused weird graphical problems. The screen seemed to have purple EFB problems. Disabling EFB turned them black. Checking "Ignore Format Changes" got rid of them.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-751|OS=Windows 7|CPU=AMD Athlon II X4 645 @ 3.1 GHz|GPU=AMD Radeon HD 6570|result=Fully playable; Runs perfectly at 30FPS throughout the whole game with DX9.|tester=}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3 GHz |GPU=NVIDIA GeForce GTX 480|result=No slowdowns and emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.0-814|OS=Windows 7|CPU=Intel Pentium e6700|GPU=NVIDIA GeForce GTS 450|result=100% speed, no slowdowns, no glitches, tested with DX11 at 2560x1440 w/ 8xAA 16xAF|tester=soapgoat}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430m @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-300|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4 GHz|GPU=Intel HD Graphics 3000|result=Fully Playable @ 29-30FPS (60FPS at times) Direct3D9, 16xAF, 1366x768 Native Resolution|tester=DarkMatterHD1208}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-367|OS=Mac OS X 10.6|CPU=Intel Core 2 Duo @ 2.1 GHz|GPU=Intel GMA X3100 |result=Fully playable|tester=Radicalneoevo}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Fullspeed, good sound with LLE, no shadows glitch makes it unplayable for me as it ruins the atmosphere of the game.|tester=}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=3.5-402|OS=Windows 7|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Fully Playable without any lags with TXAA on from the NVIDIA Control Panel and in 1080p!|tester=StarDave}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 560|result= Works well but shadows are still missing, atmosphere of the game is ruined because of this. |tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7 |CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is 100% playable. Shadows do not work in 4.0.1 still. OpenGL backend AA and AF are 100% working. Game runs just fine. Set EFB copies to "Texture" to help with low resolution mirrors and keep texture accuracy to fast to give you a speedup.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
{{testing/entry|revision=4.0-1516|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 690|result=Fully playable. Shadows fixed. Direct3D, 16xAF, AAS8Q32, 1920x1080 3x Native|tester=PpmeiS}}
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{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8044|OS=Windows 10|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 660|result=Fully playable: Runs well above full speed on the OpenGL backend. Haven't encountered any problems.|tester=Aplayer12345}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-8076|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''GameID: GLME01''<br>Played the game from start to finish (no Hidden Mansion). No issues except for the Mario Portrait Blur effect not working.|tester=wildgoosespeeder}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II x6 1090t @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/entry|revision=5.0-1424|OS=Windows 10|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=AMD R9 280|result=Running at 3x internal resolution, 2xSMAA and 16xAF and DX11. Runs near perfect.|tester=Sam3}}
{{testing/end}}
{{testing/end}}


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