Mario Kart 64: Difference between revisions

148 bytes removed ,  13 December 2017
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{{Infobox VG
{{Infobox VG
|image       = [[File:Mario Kart 64.jpg|300px]]
|image     = [[File:Mario Kart 64.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher   = Nintendo
|publisher = Nintendo
|platforms    = [[Nintendo 64]],[[Virtual Console]]
|series   = Mario Kart
|series       = ''Mario Kart''
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=December 14, 1996|NA=February 10, 1997|EU=June 24, 1997}}'''Virtual Console'''<br/>{{vgrelease|EU=January 25, 2007|NA|January 29, 2007}}{{vgrelease|JP=January 30, 2007|KO=April 26, 2008}}
|released     = '''Nintendo 64'''<br/>{{vgrelease|JP=December 14, 1996|NA=February 10, 1997|EU=June 24, 1997}}'''Virtual Console'''<br/>{{vgrelease|EU=January 25, 2007}}{{vgrelease|NA=January 29, 2007}}{{vgrelease|JP=January 30, 2007|KO=April 26, 2008}}
|genre     = Racing
|genre       = Racing
|modes     = Single-player, Multiplayer (4)
|modes       = Single-player, Multiplayer (4)
|input     = Classic Controller, GameCube Controller
|input       = Classic Controller, GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-mario-kart-64
|forumlink   = https://forums.dolphin-emu.org/Thread-virtual-console-mario-kart-64
}}
}}


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Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
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E0000000 80008000
E0000000 80008000
</pre>
</pre>
== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}
   
   
{{Navigation/Mario Kart}}
{{Navigation/Mario Kart}}
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