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(Fixed MK64 Paused.) |
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Mario Kart 64.jpg|300px]] | ||
|developer | |developer = Nintendo EAD | ||
|publisher | |publisher = Nintendo | ||
|series = Mario Kart | |||
|series | |released = '''Nintendo 64'''<br/>{{vgrelease|JP=December 14, 1996|NA=February 10, 1997|EU=June 24, 1997}}'''Virtual Console'''<br/>{{vgrelease|EU=January 25, 2007|NA|January 29, 2007}}{{vgrelease|JP=January 30, 2007|KO=April 26, 2008}} | ||
|released | |genre = Racing | ||
|genre | |modes = Single-player, Multiplayer (4) | ||
|modes | |input = Classic Controller, GameCube Controller | ||
|input | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-mario-kart-64 | ||
|forumlink | |||
}} | }} | ||
'''''Mario Kart 64''''' (マリオカート64 Mario Kāto Rokujūyon) is a Mario racing game developed and published by Nintendo for the [[Nintendo 64]] video game console. It is the successor to [[Super Mario Kart]] for the [[Super Nintendo Entertainment System]] and is the second ''Mario Kart'' game. | '''''Mario Kart 64''''' ('''''マリオカート64 Mario Kāto Rokujūyon''''') is a Mario racing game developed and published by Nintendo for the [[Nintendo 64]] video game console. It is the successor to [[Super Mario Kart]] for the [[Super Nintendo Entertainment System]] and is the second ''Mario Kart'' game. | ||
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites. | Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites. | ||
==Emulation Information== | |||
{{GlobalProblems | {{Problems/No Controller Pak saving}} | ||
This means that it is not possible to save Time Trial ghosts. | |||
{{GlobalProblems}} | |||
== Problems == | == Problems == | ||
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E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
=== HD Textures === | |||
Use the [https://forums.dolphin-emu.org/Thread-mario-kart-64-hd-texture-pack-v1-0-2017-09-01 Mario Kart 64 HD Texture Pack] for HD textures. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3. | {{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=It works perfectly. Used to have a bug in 4.0.2 where the AI karts would stop working.|tester=JMC4789}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
{{Navigation/Mario Kart}} | {{Navigation/Mario Kart}} |