Mario Kart 64: Difference between revisions

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Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
==Emulation Information==
{{Problems/No Controller Pak saving}}
This means that it is not possible to save Time Trial ghosts.


{{GlobalProblems}}
{{GlobalProblems}}
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=It works perfectly. Used to have a bug in 4.0.2 where the AI karts would stop working.|tester=JMC4789}}
{{testing/entry|revision=5.0-424|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 1070|result=It works perfectly. Used to have a bug in 4.0.2 where the AI karts would stop working.|tester=JMC4789}}
{{testing/end}}
{{testing/end}}