Mario Party 6: Difference between revisions

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→‎Testing: assuming 21.3 from kernel version
(Added test)
m (→‎Testing: assuming 21.3 from kernel version)
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 7850|result=Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE|tester=Dchilo}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 7850|result=Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE|tester=Dchilo}}
{{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1.8 GHz|GPU=AMD Radeon R6 Graphics|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 4x MSAA|tester=EricMcCloud}}
{{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1.8 GHz|GPU=AMD Radeon R6 Graphics|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 4x MSAA|tester=EricMcCloud}}
{{testing/entry|revision=5.0-17995|OS=Linux 5.15.94-1-Manjaro|CPU=AMD Ryzen 5 5600X|GPU=NVIDIA GeForce RTX 3080|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 8x MSAA, Antisotropic Filtering 8x, Per pixel lighting|tester=Dashboy1998}}
{{testing/entry|revision=5.0-17995|OS=Manjaro 21.3|CPU=AMD Ryzen 5 5600X|GPU=NVIDIA GeForce RTX 3080|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 8x MSAA, Antisotropic Filtering 8x, Per pixel lighting|tester=Dashboy1998}}
{{testing/end}}
{{testing/end}}