Mario Power Tennis (GC): Difference between revisions

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{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.|tester=Shonumi}}
{{testing/entry|revision=3.0-416|OS=Slackware 13.37|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=55~60FPS with LLE audio, Accurate VBeam emulation, OpenGL, 2x IR, 4x AA, and audio throttling. The game runs fine with the exception of the known graphical glitches.|tester=Shonumi}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce 560 Ti|result=Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.|tester=AgainstYourThought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce 560 Ti|result=Same as the others. Game runs fine, but the graphical glitches on the court make it unplayable. Hope it's fixed one day.|tester=AgainstYourThought}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game runs fine and is 90% playable except minigames. graphical glitches cause the mini games to becomes hard or even impossible to play. Character models stretch across screen. Lighting is all dark. Shadows flicker. No graphical settings or hacks can fix these graphical issues its something the developers will have to fix in the next version of Dolphin.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-8560|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970 G1|result=Game runs perfectly.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7970|result=Game has a large memory leak, and uses upwards of 4GB of RAM with extended play. Issue did not occur in Dolphin {{revision|3.5}}, but it does occur in the {{revision|4.0-681}}. Stuttering, poor lighting, and slowdowns are still very common, and the known vertex/flickering issues still apply. Again, no settings seem to clear these issues up.|tester=S8}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
{{testing/entry|revision=4.0-5295|OS=Windows 7|CPU=Intel Core i5-4670K|GPU=NVIDIA GeForce GTX 970|result=OpenGL, 4x Native, AF 16x, No AA, 60FPS 99% of the time. As far as I can see, most problems appear to be fixed. Courts and shadows no longer flicker and character polygons are rendered correctly. Everything runs perfectly.|tester=XzisT}}
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