Metal Gear Solid: The Twin Snakes: Difference between revisions

Undo revision 126831 by SUBJUGATOR (This wiki aims at accuracy over performance, we only list settings if they are different from default and are needed to fix something)
(Change the backend to Direct3D 12 to increase FPS.)
(Undo revision 126831 by SUBJUGATOR (This wiki aims at accuracy over performance, we only list settings if they are different from default and are needed to fix something))
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=== Codec Screen Defects ===
=== Codec Screen Defects ===
The backdrop of the codec screen that zooms in on Snake requires XFB set to real.  While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again.  In order to avoid the bug altogether, enable RealXFB.  This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion.
The backdrop of the codec screen that zooms in on Snake requires XFB set to real.  While VirtualXFB will display it correctly after setting it to RealXFB, this only lasts for one loading zone, then you would have to toggle RealXFB again to make VirtualXFB work again.  In order to avoid the bug altogether, enable RealXFB.  This is a minor defect, and enabling RealXFB causes the game to render at native resolution, so use at your own discretion.
=== Choppy frame rates ===
Users may experience FPS averaging between 30-40 even with capable PCs. To increase FPS go to the graphics settings and change the backend to Direct3D 12. Be warned rare crashing is possible.


== Enhancements ==
== Enhancements ==